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Posted by rsaarelm 7 days ago

NetHack 5.0.0(nethack.org)
525 points | 180 commentspage 2
CobrastanJorji 7 days ago|
Amazing.

I was never any good at Nethack. I think I just get impatient. I could regularly get a bit past Medusa but anything past that definitely involved save scumming. I was always a little jealous of the folks who could ascend regularly. But not jealous enough to, like, do anything about it.

Nethack's always been amazing for the feeling of "the devs thought of everything." I wonder how well that feeling holds up today.

MarsIronPI 7 days ago||
Same. Partly it's that I always feel like I don't understand what's going on, mechanically speaking, as opposed to simpler roguelikes like Shattered Pixel Dungeon or Sil.
pimeys 7 days ago||
Or do what I did when I played this as a child: read the spoilers. Then start with Valkyrie, get the Mjollnir, wand of wishing, and a dragon scale mail as fast as possible. And a bag of holding and you get pretty far.

It's a fantastic game if you have a bit of imagination. The possibilities are endless and it's so rewarding to ascend finally.

Der_Einzige 7 days ago|||
Much as chess frustrated the great game masters like bobby fischer for being too easily "gamable" with opening books, I find that the mods for games like nethack, i.e. SLASHEM et al, make it where even if you try to spoil it, the massive amount of new content combined with the relative lack of documentation force you to git gud.
MarsIronPI 7 days ago|||
I've always heard that one of the enjoyable experiences of Nethack was figuring things out for yourself, so I've never read spoilers. I'd like to know what others think.
barbs 7 days ago|||
I'm going to quote myself from a blog post I wrote back in 2012:

> Nethack is incredibly difficult, and near impossible to win without some knowledge. Whilst it could be argued that one could attain this knowledge through trial and error, it would take many many playthroughs to make any headway, even if you played in the invincible “Wizard” mode. Whilst I would recommend the use of spoilers if you wish to make progress in the game and discover what it has to offer, I wouldn’t suggest reading up on absolutely everything to give yourself an advantage. My general rule of thumb was to look something up when I came across it. I still found the game incredibly challenging, as I was placed in situations that I couldn’t predict or prepare for, and I still had that thrill of discovery and amazement.

https://marzzbar.wordpress.com/2012/04/17/awesome-game-exper...

buescher 6 days ago|||
> My general rule of thumb was to look something up when I came across it.

That is good advice. Nethack “spoilers” are more like being let in on an “in-joke” than being told the solution to a puzzle or the ending of an M. Night Shyamalan movie.

ForOldHack 5 days ago|||
Die. Die?
thaumasiotes 7 days ago||||
> I've always heard that one of the enjoyable experiences of Nethack was figuring things out for yourself, so I've never read spoilers. I'd like to know what others think.

You're crazy. All that does is prevent you from playing the game.

wavemode 7 days ago||||
> I've always heard that one of the enjoyable experiences of Nethack was figuring things out for yourself

Ehhh. I guess "enjoyable" from a masochism perspective? Nethack has a lot of very specific mechanics and hazards that aren't explained to you.

If you're just looking to explore, then by all means dive in. But if you're trying to finish the game (or even just, make something resembling meaningful progress towards doing so), you realistically probably never will without either reading guides or putting in thousands of hours wandering and dying.

To put it in perspective - many people have played the game with guides for years without ever beating it.

omoikane 7 days ago||
List of changes:

https://github.com/NetHack/NetHack/blob/NetHack-5.0/doc/fixe...

robbiewxyz 7 days ago||
I played Nethack quite a bit as a teen but was never patient enough to ascend. Always YASD.

I revisited the game a few years ago & was happy to realize I had, in the meantime, grown the necessary patience. Ascending felt great.

Dove 7 days ago||
> make unique swallowing monsters (Juiblex) resist magical digging from inside

Oh noooooooooo... yeah that's fair.

Lots of overdue gameplay changes here, really. I was something of an expert player 20 years ago, my best ascenscion being Atheist/Genoless/Wishless with no pet to boot. It seems a lot has changed. I see fixes on this list for things that bothered me then. :)

9x39 7 days ago||
The depth of NetHack is surprising. They have a saying - the devs thought of everything. If you can tolerate the mechanics, the emergent dungeon delving stories are interesting.

Dungeon crawling as a tourist with a camera, rubbing a lamp and it’s a magic lamp that gives you a wish, kicking a fountain and bringing out a succubus who steals your equipment and teleports away, finding a scroll of genocide and accidentally genociding yourself because you forgot you were polymorphed, robbing shopkeepers blind with your pet dog, scratching a magic word in the ground at your it feet with your sword because you’re outnumbered to scare the enemies away, looting past dead bodies with legendary gear only to find one of the unidentified amulets was a cursed amulet of strangulation and now it’s welded to you and cant be taken off. You die. Play again?

The last time I played, it was with a build that had visual tiles instead of ascii which were kinda retro fun. Hope to see a similar build on 5.0 one day.

https://nethackwiki.com/wiki/Tileset

entuno 7 days ago||
There's been a lot of nice quality of life changes in the 3.7 builds (which has now become 5.0.0) that make going back to the older versions a bit painful.

Also some pretty major gameplay and balance changes, some of which are pretty controversial. But overall, I think that it's a big improvement, and although I don't necessarily agree with all the changes it certainly makes the mid and late game a lot more interesting and varied (not to mention dangerous) than it was in 3.6.7.

stickfigure 7 days ago||
I must... resist...

(I probably play to finish ever 5 years or so)

It occurs to me that procedurally generated dungeons would be amazing with LLMs. Imagine every level with the sophistication of nethack's "special" levels. I hope someone out there is working on it!

wwweston 7 days ago||
And here I thought I was safe from losing months to escapism like I did in the 2000s (learned to ascend with every class though!)

Anyone know why the skip over 4.x, or have any insight into how much play has changed as well as infrastructure?

jsn 7 days ago||
The DevTeam released nethack-3.4.3 in Dec 2003, and then pretty much went dormant for 11 years -- no new releases, no roadmap, nothing. So some time around 2013 some people not connected to the DevTeam created this project: http://nethack4.org/ . So now the DevTeam skips 4.x version numbers completely to avoid confusion.
Suppafly 7 days ago||
man that's super shady that they didn't rename the split if they didn't have buy in from the original devs to take over the project.
chongli 7 days ago||
The people who worked on NetHack4 are now members of the mainline DevTeam and were heavily involved in the 5.0 release.
avd201 7 days ago|||
Nethack4 is the name of a popular fork, they probably wanted to avoid confusing people
chowells 7 days ago||
They likely were inspired by Microsoft's innovation in skipping 4.x of DirectX.
agiacalone 7 days ago||
Wow. Did not expect this when I logged in to HN today. It's 1998 all over again for me. :)
m000 7 days ago|
Wow! The inclusion of Lua bindings seems like a major step forward. This should make modding much more accessible.
thaumasiotes 7 days ago||
Angband had a rework to use lua for 3.0.0 in 2002.

Then, nothing ever took advantage of it, and the lua was eventually stripped out.

monarchwadia 7 days ago||
Oh I missed that I the announcement. Nice!!!
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