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Posted by haunter 3 days ago

Linux gaming is faster because Windows APIs are becoming Linux kernel features(www.xda-developers.com)
891 points | 550 commentspage 7
jongjong 19 hours ago|
Crazy to think that it took over 35 years for the superior technical fundamentals to matter.

It's true what Max Planck said that science advances one funeral at a time. So does the tech industry as a whole.

TheRealPomax 21 hours ago||
This page really does not like playing nice with reader mode, making it near impossible to read unfortunately.
joaohaas 16 hours ago||
>NTSYNC isn't the first time Linux has gained a new feature specifically because Windows games needed it. A few years back, Linux added a way for software to wait on several events at once, which is something Windows had built in for decades, but Linux didn't.

Lol.

Post doesn't sound explicitly vibewritten, so probably just a non-technical person.

quxuejun 13 hours ago||
very nice~
dmvvilela 21 hours ago||
What about macos?
Pooge 21 hours ago||
Apple doesn't care about gaming.
supertrope 17 hours ago|||
https://arstechnica.com/gadgets/2023/11/steam-drops-macos-mo...
criddell 20 hours ago||||
Apple has never really cared about games unless it's on the iPhone or iPad. It's worked out well for them though. Mobile gaming is a $100 billion dollar market, PC gaming and console gaming are each about half that.
MBCook 16 hours ago|||
They don’t care about iPhone/iPad gaming either.

They stumbled into the perfect spot with the iPhone, then IAP sweetened it.

Since they found money they support it. But in the process they’ve really destroyed gaming on the platform unless you want casino games or candy crush/clash of clans things designed to extract money and show another ad every 12 seconds.

Yeah they show Resident Evil VIII and Assassins Creed Whatever but they don’t sell much. And the race to free IAPs created mean good games can’t sell even at a single $2 purchase.

Apple Arcade is the only sanctuary. I haven’t heard good things from the dev side, and it’s 80%+ old games from before things were destroyed or IAP riddled games with the IAPs removed, at times not even rebalanced.

I use it because it’s about all that’s left. But iPhone gaming is a shadow of what we had in the early years.

And at this point there is no competition left. The smart phone ate everything. And as far as I know Android games are in the same mess.

bigstrat2003 11 hours ago||||
Comparing mobile games to PC and console games is like comparing film buffs to someone who only watches the latest summer blockbuster. They are technically the same on some level, but so different that they really shouldn't be considered the same category.
bigyabai 20 hours ago|||
Well sure it worked out great for Apple. By preventing users from sideloading emulators or playing real games, you force them to purchase gambling apps and low-quality slopware to entertain themselves. "Real world" game developers like Nintendo outright gave up on iOS/mobile gaming because it wasn't a comparable gaming experience.

A good example of this is the Final Fantasy Pixel Remasters, which were so lazily ported that most fans advocate for pirating the originals instead. Why should anyone pay $14.99 for the bad version of FFVI?

traderj0e 20 hours ago|||
I don't mind playing whatever games my Mac will play, but it does feel like Apple has an entire org full-time making sure games don't work on Mac.
doctorpangloss 21 hours ago||
overwatch plays flawlessly on macOS right now, Game Porting Toolkit 2 is DirectX on Metal done by a $1T company.

all that said, they view this as enabling the consumer by supporting their hardware better, they have an antagonist, mafia-like relationship with game developers.

bigyabai 20 hours ago||
Overwatch is a low bar - it's one of the games you can run with the upstream WineD3D OpenGL drivers from the early 2010s.
hpcgroup 2 hours ago||
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picsao 6 hours ago||
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KolibriFly 11 hours ago||
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JoheyDev888 14 hours ago||
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chanki 9 hours ago|
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