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Posted by msephton 2 days ago

How we made hit video game Prince of Persia(www.theguardian.com)
238 points | 92 comments
bentcorner 13 hours ago|
I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.

I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):

- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.

- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.

xtracto 5 hours ago||
Likewise, but for different reasons: We had a [pirated] copy of the game, and thus didn't have the manual.

Down here in my city in Mexico that's basically how everyone played it, so most of us played only the first level.

At some point, I was tinkering with the "x tree gold" program and saw the "hex view" thing. I remember opening Prince's .sav file, which was a very small file that only appeared after you saved. After tinkering with the numbers I managed to appear in the next level .

It was my 5 minutes of fame at my computer class when I arrived and showed that I had passed the bottles room.

And I became fascinated by cracking at that point.

jhartwig 2 hours ago||
That is awesome! I love the origin stories.
somenameforme 1 hour ago|||
Somehow in my mind the animation of it and Another World/Out of this World felt similar, and way outside everything else that was available at the time. The games even felt very similar, but I never got particularly far in either so that could well be just the perspective of youth.
BrtByte 6 hours ago|||
A lot of games have time limits, but Prince of Persia made it feel less like an arcade score mechanic and more like part of the story
Lethalman 10 hours ago|||
It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time.

But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays.

But maybe that’s just because I was a kid.

BrtByte 6 hours ago|||
I don't think it was only because you were a kid. The game really did punish hesitation in a way that feels pretty unusual now
Cthulhu_ 8 hours ago||||
I don't think it was just because you were a kid, if I recall correctly the controls were incredibly unresponsive. Probably a technical reason, that they couldn't or didn't want to interrupt an animation easily, but still.

Years later though, and games like Dark Souls and Monster Hunter have a similar sluggishness / unresponsiveness to them. But it doesn't feel as unfair in those games.

SamBam 5 hours ago||
I feel like unresponsive controls must have been a platform or hardware issue. On my (...Dell with Windows 3.1?) the controls were perfectly responsive, and they absolutely had to be. So many things relied on being able to, say, run and switch directions on a dime so that only your toe touched the platform that would then fall and break.
qsera 9 hours ago||||
>It was also incredibly difficult.

And we dumb kids used to play it without the manual. It was a minor victory day for us when we finally figured out how to pick up the sword!

HeavyStorm 10 hours ago||||
Yeah, it was. It wasn't even my first game - I was like 11 when I first got to it, and by then was a solid gamer having already owned a master system and mega drive game consoles. And still PoP was hard, really hard.

(But I also didn't like it very much...)

setopt 10 hours ago||||
I played it relentlessly as a kid (3-6 years old), and never got past the 4th level…
holoduke 4 hours ago|||
pop.exe -megahit is what I remember to cheat. Then ctrl combinations for powers.
Stevvo 1 hour ago|||
Another notable mechanic was the rewind. Didn't see that again until Braid, which really went to town with it.
somenameforme 57 minutes ago||
That was about 15 years later. The original released in 1989, and there was no rewind.
eru 8 hours ago|||
> - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

You can see if Dead Cells's parrying mechanic works for you.

bentcorner 3 hours ago|||
I've played a little bit of Dead Cell's but it hasn't stuck with me yet.

I have to admit the game is a little overwhelming but maybe I need to stick with it a bit more.

Part of PoP's charm is that the game is very simple, yet the parry mechanic has nuance - you can buffer parry/attack/parry/attack/... sequences and the timing is just a bit faster than normal enemies, meaning you can wear them out (these fights have a very Errol Flynn Swashbuckler feel to them). Eventually your attack lands before they can begin their parry animation.

Later in the game you meet enemies that hit faster than you can respond to with a parry, so you need to change up your tactics.

Daedren 6 hours ago|||
Also Nine Sols. It's becoming increasingly popular as games are moving the complexity/flashiness of interactions with enemies to the enemy's side. Rather than learn and perform complex combos like Devil May Cry, the enemies now are the ones with very flashy movesets and now you simply parry/dodge.
ant6n 10 hours ago||
Well thanks to the 60 minute game play and no saves, you only ever see the first four/five levels or so. It’s a great game, but that particular mechanic is …kind of annoying.
CamouflagedKiwi 9 hours ago||
I remember it having saves? I'm not sure if that was an addition to the PC version or if I'm getting it mixed up with the sequel (which definitely did have them, but was also quite a bit harder so it _really_ needed them)
mscdex 11 hours ago||
If you haven't already seen it, I highly recommend watching the "War Stories" video on the making of Prince of Persia: https://www.youtube.com/watch?v=sw0VfmXKq54

On a related note, I also highly recommend the "War Stories" video for the making of Crash Bandicoot: https://www.youtube.com/watch?v=izxXGuVL21o

Someone 7 hours ago||
That, and more, is available from Jordan Mechner’s site https://www.jordanmechner.com.

Prince of Persia info at https://www.jordanmechner.com/en/library/#pop

Smalltalker-80 4 hours ago||
Yes, specifically buying options for the book are on this page: (recommended) https://www.jordanmechner.com/en/books/journals
skibz 10 hours ago||
I came here to recommend the same thing. The entire War Stories series was magnificent.
meerita 10 hours ago||
This was the first game I ever played on a PC, and it will always have a place in my heart. I first played it on an 8086 PC-compatible machine with an amber monochrome CRT monitor (the kind usually paired with MDA or Hercules-style graphics, where everything appeared in those beautiful orange shades). Later, my father bought a 386 PC with a VGA graphics card capable of 256-color modes, which on my monochrome display looked like 256 shades of gray. A couple of years after that, we finally upgraded to an Acer VGA color CRT monitor, and seeing the same game in full color felt like entering a completely different world.

As a small note of color, when I was a teenager I helped the local police department clean up one of their PCs, which had been infected with multiple viruses, Michelangelo is the one I still remember, though there were others. After cleaning the machine, I installed Prince of Persia for them. The policemen were absolutely thrilled to have that video game on their computer.

nvader 8 hours ago||
My first exposure to Prince.exe was in the computer lab at school, which has a tiny set of DOS games, including digdug, space invaders and some typing game.

I remember when I was around 6 or 7, a boy a couple years older (and therefore, seemingly infinitely wiser) sharing the folk advice: "Play the other games first, don't play Prince of Persia too early or it will ruin all the other games for you"

BrtByte 6 hours ago||
That is excellent playground wisdom
BrtByte 6 hours ago|||
There's something very of-the-era about fixing a virus-ridden PC and then "improving" it by installing Prince of Persia
qsera 9 hours ago||
The graphics of Prince of persia took me to those dungeons more effectively than any 4k ray traced modern game could...
eru 8 hours ago||
That's because you were younger. Nostalgia is a hard drug.
qsera 7 hours ago||
It is not nostalgia.
kruffalon 6 hours ago||
I think it's because you have to use your imagination.

Just like active recall (essentially guess consciously before checking the answeris) a better way to learn I think the less detail their is in the story (book, game, movie, etc) the more you have to do yourself and so it becomes your own experience rather than someone elses.

qsera 6 hours ago||
Yea, that is it.

It is sad that people easily write off memory of nice things as "nostaliga"! Somethings really were nice.

bschwindHN 11 hours ago||
Such an absolute classic. My brothers and friends and I played this so much when we were kids that we had a notebook written up to overcome the game's "DRM", which required you to find a letter in a particular page/paragraph/sentence in the game's manual. You then drank the potion with the right letter floating over it. If you got the wrong one, you died and had to restart the game, but this was only at the end of level 1 so that wasn't a huge setback. Theoretically you didn't have this manual if you pirated it, but kids have nothing but time so our notebook ended up quite complete.

The first time we got to the skeleton that comes to life and fights you, my heart was absolutely pounding. I didn't expect that kind of thing from a game, and you walk past a few other skeletons that don't move at all so the game conditioned you to kind of ignore them or just treat them as part of the environment. And my god, the vertical chopping blades you have to carefully jump through...those things are brutal.

lukan 10 hours ago|
"The first time we got to the skeleton that comes to life and fights you, my heart was absolutely pounding. I didn't expect that kind of thing from a game, and you walk past a few other skeletons that don't move at all so the game conditioned you to kind of ignore them or just treat them as part of the environment. "

Skyrim did that also pretty well. The first draugh zombies/skelletons lying km the catacombs are just objects to loot from. But then you tried to loot the next one and it moves and gets up ..

Cthulhu_ 8 hours ago||
But Skyrim ended up overdoing it, to the point where it's in every tomb (and there's a lot of them), so you end up expecting it and stab every corpse first.
lukan 7 hours ago||
Until you learn the trick to see that only the ones with the glowing eyes are alive ...

But yes, they overdid that and should probably have made more variations.

ecocentrik 4 hours ago||
The developers of Prince of Persia still talking about the game more than 30 years later seems very bizarre to me. I remember a game called Flashback having very a similar graphical sprite animation innovation around the time PoP was released and I remember it being very fun to play, but nobody talks about it the same way. What's the deal with Price of Persia?
gbalint 4 hours ago||
Prince of Persia came out in 1989, while Flashback arrived in 1992. In the late 80s and early 90s, pc video game tech was evolving at a breakneck pace, a 3-year gap was an eternity. Prince of Persia ran quite well on an 8-bit XT, Flashback needed a 16-bit 286. They are basically from a different era, and Flashback was surely inspired by PoP.
badc0ffee 3 hours ago||
The 8088 had an 8-bit data bus, but I don't think I would call it (or the XT) "8-bit" overall. By the same logic, a 386SX or 486SLC is "16-bit".
gbalint 2 hours ago||
Fair point
bluedino 2 hours ago|||
If you liked Flashback, try an earlier release (also from Delphine software) called Out of this World/Another World
pizza234 4 hours ago|||
Flashback came considerably later (1992) than PoP (1989); a single year back then was a lot more significant than it is today. A classic game in between was Another World (1991).

Just out curiosity, PoP ran on 8088/8086, while Flashback on 286/386.

dfxm12 3 hours ago||
It's more popular, especially with the subsequent games and media franchise. FWIW, I hear people talk about Flashback's predecessor, Another World, a lot. That is also a popular game.
EliRivers 6 hours ago||
If you like that, you'll like this: https://www.filfre.net/2016/10/how-jordan-mechner-made-a-dif...

And an awful lot more written by Jimmy Maher on that site.

protocolture 12 hours ago||
When I was a kid, my grandparents were involved in a pretty decent intercontinental floppy disk piracy ring. They would buy and clone software sold locally and send it forward and get copies of games in response. My parents ran a small business converting peoples university notes/recordings into well written essays. My grandparents had a PC with Prince of Persia, and as payment for my parents essay writing services one of their friends from Hong Kong used to come around and teach me how to play. See he couldn't speak or understand english very well, but he had memorised the potions you needed to drink to get past each level, and also the fighting technique of most of the bad guys.

These are some of my earliest memories of computing, and the conversations I had with that guy, who was doing computer science, plus the things he opened up for me on the computer really pushed me into the industry.

I ended up visiting the US with my grandparents sometime later, and got to see the original disks most of my games had been cloned from. They even had the original F-15 Strike Eagle box from memory.

jhartwig 1 hour ago||
My first real paycheck job was a store in Beaverton Oregon that would buy and sell software. Folks would buy the software, copy the disc, bring it back to us to and we would reseal and sell it. I was always more interested in the actual hardware side and spend most of my day helping the pc tech. I think the store got sued eventually for basically pirating Windows.
bentcorner 3 hours ago|||
My dad had a fairly sizable collection of C64/Apple games and I never really learned where he got them from.

"Cracked by The Vulture" was something that I was very used to seeing upon booting up a game.

e12e 11 hours ago||
> When I was a kid, my grandparents were involved in a pretty decent intercontinental floppy disk piracy ring. They would buy and clone software sold locally and send it forward and get copies of games in response. My parents ran a small business converting peoples university notes/recordings into well written essays. My grandparents had a PC with Prince of Persia, and as payment for my parents essay writing services one of their friends from Hong Kong used to come around and teach me how to play. See he couldn't speak or understand english very well, but he had memorised the potions you needed to drink to get past each level, and also the fighting technique of most of the bad guys.

Sounds like the summary of the opening chapter of a Bruce Sterling novel.

Love that your Hong Kong friend memorized the DRM codes.

Of course, DRM was no issue with a cracked copy of the game...

timzaman 13 hours ago||
Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner

highly recommended as 90s gamer

runevault 13 hours ago||
Stripe did such a good job with this book (and the others I bought that they published). Each one feels like an artifact I can show off on top of having interesting information inside.
noufalibrahim 11 hours ago|||
Was going to say the same thing. It's a very nice trip down memory lane.

Also, Jason Scott's talk on how he recovered the original source code from a bunch of dusty disks https://www.youtube.com/watch?v=FnEWBtCnFs8

normie3000 8 hours ago|||
I read this and Masters of Doom back-to-back. Both very enjoyable, and great contrast between the two.
47282847 12 hours ago|||
Agreed! I did actually enjoy his first one even more; the early years.
pjmlp 11 hours ago||
Can acknowledge.
throw4847285 5 hours ago||
I really enjoyed Jordan Mechner's graphic memoir Replay. It's a multi-generational family history and personal reflection interwoven together.
bicepjai 2 hours ago|
In my elementary school, we used to have something called computer class, where we just played the 2D Prince of Persia game, which was always in an air-conditioned room :) Many of us were obsessed with this game and the act of using a keyboard. Those perfectly timed jumps necessary to move to the next level are etched in my memory :)
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