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Posted by shadowtree 3 hours ago

There are a few things that I look back on as my mistakes in the early days(twitter.com)
https://xcancel.com/ID_AA_Carmack/status/2069799283369345247
363 points | 179 comments
starkparker 2 hours ago|
"Sorry, Sandy"

Sandy Petersen's side of it comes out in a few interviews, like https://medium.com/@unkndoomer/back-to-the-past-e3c421fb2e70 and https://www.youtube.com/watch?v=MUeu96TKQwU (especially 14:17 onward)

JeremyNT 23 minutes ago||
The rest of the context leading up to "Sorry, Sandy" has me a little confused, can anybody who knows more explain this bit?

> One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on.

> We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.

> Sorry, Sandy.

Is he saying that it was a mistake (but not his mistake... Romero's perhaps?) to demand that game designers were also artists? And that this resulted in a loss of talent ("Sorry, Sandy") versus just encouraging more collaboration between artists and designers?

pgl 12 minutes ago||
The missing context is that he was quote-tweeting a thread by Sandy Petersen titled "How Quake ruined id software":

https://x.com/SandyofCthulhu/status/2069592209645785294

> How Quake ruined id Software.

> There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.

> ... [thread continues] ...

jpadkins 2 hours ago|||
also this post was a reply to Sandy on X.
tejohnso 2 hours ago||
Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years.

I definitely noticed something around the Doom 3 release many years after Quake III Arena. The new game just didn't seem to have the same industry pushing, genre changing energy. Or maybe I was just older and had moved on, and didn't care as much.

CamouflagedKiwi 2 hours ago||
In the original thread Carmack was replying to, Sandy Petersen said Q3 was the only other great game they produced after that: https://xcancel.com/SandyofCthulhu/status/206959226489744192...

Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.

AtNightWeCode 1 hour ago|||
Quake was better for multiplayer though. Personally I enjoyed Quake 2 the most. Quake arena was designed for multiplayer but you had to practice with the cheating bots so it was kinda boring.
bigyabai 1 hour ago||
Quake 2 multiplayer is such a blast. The cat-and-mouse chase fights in that game is what defines the genre of "arena shooter" for me, there's still nothing else really like it.

The campaign has a place in my heart too, even if it's not perfect. A lot of DOOM's level design was predicated on claustrophobic interiors, and when you go "outside" in many levels it feels like a glorified courtyard. From the very first level, Quake 2 pushes hard to create an illusion of environmental complexity that plays very distinct from Quake 1 or DOOM.

AtNightWeCode 13 minutes ago||
Personally I think Unreal Tournament perfected the genre when it comes to multiplayer. Q1 was a lot of spamming of grenades and so on. Q2 was better. Still a lot of chaos. UT99 was also chaos but you could combine it with perfect moves and high precision shots. Great games all of them. I used to be an elite UT99 player but as the pace kept increasing along with my age my reaction time was simple not good enough anymore. Even if tactics compensated a lot those games are not like sneaking around in CS. I mostly played CTF. Good old times.
rvba 1 hour ago||||
The true successor of ID software is Half-life 1 with its goldsrc engine... but that simply was made by another studio.

HL1 took both the engine and the genre further + continued the modding culture that brough Counter strike and other mods

(Note I know very well that Half life is not an ID software game, it only took the engine that was auper heavily modified / updated- but it my opinion this is the successor)

AtNightWeCode 1 hour ago||
goldsrc is based off the q1 engine.
somenameforme 1 hour ago|||
Rocket. Jump.
gorjusborg 1 hour ago||
The original Team Fortress on quake.net is where I grew to appreciate the beauty.
rzzzt 2 hours ago|||
Shadow volumes were the big feature in that one, but this is a rendering, non-gameplay advancement: https://en.wikipedia.org/wiki/Shadow_volume
pizza234 1 hour ago|||
> Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years.

It's not that the company was ruined, but that it had lost some of its creative direction after Romero left (while retaining technical excellence).

TheGRS 2 hours ago|||
Being someone who was glued to this stuff at that time, I thought Doom 3 had that energy, but they were also clearly taking their time to get it right. And that time spent ended up giving Valve the chance to slip in with Half-Life 2 and steal some of their thunder. Otherwise I felt like they were setting out to do some amazing new things with the tech and game design and they (mostly) accomplished that.
nakedneuron 2 hours ago|||
Same feeling.

Quake and Quake III Arena was were the magic happened.

Demiurge 42 minutes ago||
Yet, Quake III Arena had no single player. It was a fun MP game, I spent years playing. It's not really the same as Quake and Quake 2.
kridsdale1 2 hours ago|||
Doom 3 was pretty huge of a step forward in many ways and had no competition for being SOTA except for Far Cry (1). I remember that summer as it was when I had my first job and I saved up to buy a GPU.

Not just graphics but character acting and animation, interactive world elements, deliberately dramatic scenarios in the levels (Half Life pioneered this, but Doom3 had a lot of really good ones).

It was years ahead of what was on consoles at the time.

kllrnohj 2 hours ago|||
I think you might be misremembering Doom 3 a bit. Both it and Half Life 2 came out in the same year, and, well... just compare:

https://www.youtube.com/watch?v=aTJ1weGimZQ

and

https://www.youtube.com/watch?v=y_3vMUOayyc

Doom 3's fully real time lighting and bump mapping was technically impressive, and the live interacting UI was very trick, but the character acting and animation was definitely not SOTA. That was Half Life 2. And if we consider impact on the gaming landscape, Doom 3 was if anything a dud. Elements from that game were not taken along, including not even in subsequent Doom games. Meanwhile Half Life 2's approach to storytelling & world building, animations, physics system - those practically defined the next generation.

butlike 1 hour ago||
I built my first PC and bought both around that time. 2004-2005. I remember Doom 3 running FAR better than HL2. It's been a while but I believe I had a 2.3GHz CPU with 512 MB ram. 256mb video card.
kllrnohj 1 hour ago||
Doom 3 and Half Life 2 were both quite demanding titles at the time, neither ran well on hardware of the era if you cranked up the settings & resolution. Doom 3 was definitely more compromised because of it, though, with too little lighting because of the "only real time lights" constraint (which the BFG edition changed, and also adopted the famous "Duct Tape" mod).
badsectoracula 1 hour ago||||
Doom 3 was SOTA in terms of realtime lighting and shadows, but that's basically it. In terms of visuals, Half-Life 2 with its baked lighting in directional lightmaps (essentially calculating three lightmaps for each surface for lighting coming from different directions, then using those with normal maps during rendering) with radiosity indirect lighting did a much better job with how good environments looked (and it scaled much better than Doom 3 which in lower settings looked worse than Quake 3). Doom 3's character rendering was also subpar compared to Half-Life 2 - let alone character animations mentioned elsewhere (Source/HL2's facial expressions were SOTA for several years after the game was released). Doom 3's physics were also not as complex as HL2's and the game didn't use them much (the expansion did better use of the physics engine and IMO the Grabber feels superior and more seamless in its use compared to the Gravity Gun but the expansion came later and while the Grabber is nice, the rest of the expansion suffered from focusing too much on gimmicks).

In general while Doom 3 has the better (and probably more forward thinking) rendering tech, HL2 also had some very good tech for its time and did a much better use of the tech they had available than Doom 3 did.

That said, personally i enjoy playing Doom 3 much more than HL2 but that is largely because Doom 3 plays more like a traditional shooter with very little scripting / storytelling to get in your way (and the little there is you can ignore it without losing anything) - you just shoot demons, find keycards/PDAs to open doors and that's it for the most part. I often just put it in low volume and play some podcast in the background :-P.

As for Far Cry, the game looked too plastic IMO, i remember playing the game and the characters' muscles had specular reflections :-P.

glitchc 28 minutes ago||
The quality of gunplay (sounds, feedback, enemy reactions) is a surprisingly big, yet underrated part of an FPS. Far Cry looked great but was hard to enjoy as the gunplay was crap. A big reason why Quake 2 was so popular was that the super-shotgun, rocket launcher, railgun and BFG felt amazing in their own unique way.
nehal3m 2 hours ago||||
I feel like the Source engine for Half-Life 2 had some industry shaking physics due to their Havok implementation, which released in the same year. Doom 3 had cool gritty horror looks, but HL2 blew it out of the water SOTA wise, in my opinion.
nsxwolf 40 minutes ago||||
I have attempted to play Doom 3 on three separate occasions in my life, and each time I gave up before ever having a chance to fire a weapon.
magicalhippo 17 minutes ago||
Similar. I played Doom, Doom II, Quake and Quake II a lot. But by the time Doom 3 came out, the gameplay just didn't interest me. I guess I got further than you, I shot a few enemies. But meh.
anthk 1 hour ago|||
HL2 just on physics wins over Doom 3 any day. It's far superior in every aspect.
ChrisMarshallNY 2 hours ago||
> I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out.

Sounds like wisdom many companies might consider...

gtowey 2 hours ago||
Wisdom is not appreciated in our industry. Everyone in tech with a modicum of status or power thinks they got there because they're smarter than everyone else and there is nothing of value to be learned from others. Thus, our leaders blunder in to the same mistakes everyone else is making over and over again. We never learn.
jurgenaut23 1 hour ago|||
This is so true. It is a direct result of the American dream and the (misdirected) idea that one’s success is a direct (and inevitable) consequence of hard work, talent and intelligence. Flash news: it is not, and success is massively dependent on luck and initial conditions. Dumb, lazy a$$holes with a rich/powerful dad will beat smart, hard working poor bastards almost every time, barring some black swan events. Now of course lots of people will jump to my throat with tons of counter examples, to which I respond: https://en.wikipedia.org/wiki/Survivorship_bias
MyHonestOpinon 56 minutes ago||
Not disagreeing with you. Successfull people tend to have IQs between 120 and 135. (citation needed) It makes sense because there are a LOT more people in that range than in the 135+ range. 120-135 is often sufficient. I suspect that something similar on the rich scale. People like Gates, Bezos and Musk were not fabulous wealthy, but they had enough to be able to bet big and take big chances.
_doctor_love 1 hour ago||||
> We never learn.

To my mind, the key is that it's leaders who never learn. The sad thing is that the system gives them no incentives to do so. If you look into the work of Bob Emiliani, this seems to be the tragic conclusion he's come to in recent years. We "know" all the right things to do, but time and time again, management dehumanizes the floor staff and refuses to listen. It's often not even out of malice but because that leader simply has no reason whatsoever to change.

palmotea 47 minutes ago||
> We "know" all the right things to do, but time and time again, management dehumanizes the floor staff and refuses to listen. It's often not even out of malice but because that leader simply has no reason whatsoever to change.

There's another possibility that the people who gravitate to "leadership" have certain personality problems that cause those behaviors, e.g. https://www.nytimes.com/2026/06/22/opinion/office-work-wfh-b....

> Over the past six years, we’ve studied why some leaders continue to support remote work, while others resist it. We surveyed thousands of executives, middle managers and frontline supervisors on a host of personality traits. When we later asked them about their stances on hybrid and remote work, their answers didn’t correlate with how much they trusted their employees or how much they loved being around people. The only trait that consistently predicted objections to remote work was narcissism — the tendency to be self-centered and entitled. The higher the opinions of themselves leaders expressed, the more they coveted power and status — and the more they favored return-to-office mandates.

It wouldn't be a bad idea to figure out how to weed those types out before they get to leadership positions. The trouble is how.

palmotea 1 hour ago||||
> Wisdom is not appreciated in our industry. Everyone in tech with a modicum of status or power thinks they got there because they're smarter than everyone else and there is nothing of value to be learned from others. Thus, our leaders blunder in to the same mistakes everyone else is making over and over again. We never learn.

It's not just people "with a modicum of status or power," it's almost everywhere in tech. Just look at all the software engineers that contemptuously look down on other fields (except maybe hard science and economics), or talk like they're experts because they read a couple of papers.

IIRC there was a recent blog post or article (I wish I could find it) that had a nice section just running through a series of software-engineer ideas (like Effective Altruism), and pointing out they're basically re-inventing wheels that were already better explored by Philosophy. And the people who do that think they're brilliant innovators.

JohnBooty 9 minutes ago||||

    because they're smarter than everyone else and
    there is nothing of value to be learned from others
Yeah. It's absolutely unreal how often this is seen in our industry.

Especially since everybody in the industry tends to be pretty smart.

When two people with intelligence within a single standard deviation of each other, each of them is going to have competencies and expertise the other does not. There are going to be specific skills where one truly is 10x or even 100x the other, but not too many efforts boil down to one specific narrow skill.

schmuhblaster 1 hour ago||||
This somehow resonates with me and I feel this is one of the negative side effects of a CS/Maths dominated culture and mindset that strongly emphasizes intellectual achievement, but hasn’t yet matured enough to appreciate the more messy and irrational parts of our existence.
_doctor_love 1 hour ago|||
I am a great admirer of the late Dr. Richard Hamming and he said basically the same thing. Math and science education is important, but humanities is missing for most engineers to their great detriment.

I have a BA in Economics though I am a 20-year software veteran and I can honestly say that this degree has probably helped my career more than any CS knowledge I have. My family was also heavily into the humanities in general, plus a number of my parents were in leadership positions (both corporate and military). All the stories I heard growing up had to do with people and social relations, literally never anything technical. (For context, one of my parents has an electrical engineering background and was a hardware startup founder.)

Human factors dominate all other factors and most engineers/devs/whatever tend to learn this way too late in their career. There's a sincere but ultimately naive hope that if the tech could just be really excellent then all that messy human stuff just wouldn't be a problem.

a34729t 1 hour ago|||
Humanities in academia is just as bad as human factors. The biggest thing that can help is having a shitty low paying job or two early in one's career. And then working formal a stable, normal company where there is real mentorship.
_doctor_love 1 hour ago||
When I say humanities, I mean having a humanistic attitude. Looking at the social and environmental dynamics before looking at any specific technical issue in detail. Not necessarily anything to do with academia.

Strong agree that everyone would benefit from having a shitty service job or two when they're young to learn what life is really like for most people. I worked a bunch of different service jobs in high school and college, it's shocking how poorly most people treat someone just because they're standing behind the counter.

In the corporate world I find it's usually very obvious who has real life experience and who doesn't.

Upvoter33 29 minutes ago||
Which Hamming quote, btw, do you refer to? I think he mostly talks about talking with other "smart" people, and communicating what you are working on a lot (like giving talks, etc.). But, this doesn't read like much of a case for the humanities, per se.
MyHonestOpinon 51 minutes ago|||
I always thought that an Engineering degree with an MBA is a very good combination. You get very practical, useful things when you are younger. Once you have acquired enough life and work experience then you can appreciate the subtleties of cases that you study in an MBA.
yoDogItIswutis 1 hour ago||||
Given the state of politics all these complaints are not really a young person problem; stubborn judges who refuse to step aside despite cancer in their geriatric years. Reps and Senators sliding into dementia live on TV!

Most of them with law degrees and education in domains far removed from CS/math.

CS/math has nothing to do with this. It's just boring biological self selection. Why would I listen to you of all people?

Your existential dread is for you and your therapist. Not on others to coddle your ego.

The problem is Americans believe(d) all the televised to the spec of network censors propaganda about their exceptionalism. Tens of millions of 50+ year olds really came to believe they are the center of the universe. Nope, just more randos who never had a say in their existence because the messy and irrational aspects of reality don't care you exist.

kcexn 1 hour ago|||
It's a side effect of rewarding 20-somethings with lots of money to do 'smart' things with stuff they learn in an undergraduate degree.

It's easy to conflate recognition with achievement when that's all you know in life.

Upvoter33 30 minutes ago||||
this is true in all human endeavors. Tech is not special in this regard, alas.
analognoise 2 hours ago|||
This is more an age thing, and it's fixed by experience. Which is why there's such a focus on youth - who else can you get to sacrifice themselves with the whisper promise that it will make them rich, who else is easily goaded with "You're so smart you should work more"?

We learn, but that's not what The Machine optimizes for, so when you realize it you leave. Other bodies throw themselves on the gears, the cycle repeats.

ChrisMarshallNY 2 hours ago|||
> "Good judgment comes from experience. Experience comes from bad judgment."

- Attributed to Nasrudin

kakacik 2 hours ago|||
> This is more an age thing, and it's fixed by experience.

There is a simple trick for that, its called ageism. Good luck finding job in some youngish teams when you are over 50, you need to show extraordinary talent, experience and flexibility to be considered.

I agree with others - people often think they are smarter than others, and smart folks tend to fall into that trap easily, triple that with young age. It works sometimes for some folks and thats it.

mothballed 1 hour ago|||
At age 50 you contract to do the thing the young bucks butchered after the investors / executives realize what happened and beg for a "hired gun" to get it done. Then you GTFO.
01284a7e 1 hour ago||
Been doing this since my early 30's, and doing it currently.

I guess all the "rock stars" are dead at 27 so the point stands.

yiggnewer 2 hours ago||||
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yoDogItIswutis 1 hour ago|||
[flagged]
aurareturn 1 hour ago|||
Many founders/bosses often think that their employees are lazy because they don't work as hard as they do. They usually forget that their employees are usually paid a lot less or have magnitudes less equity.

Not everyone owns 15% of the company. I will grind too if I'm paid well enough and the potential reward is worth it.

manphone 1 hour ago||
Yeah, this is my favorite one, the number of CEOs I’ve had tell me that they were frustrated how little everyone else was putting in compared to them while they’ve had hundreds of times of the return is hilarious.
fatnoah 1 hour ago||
I was VP Eng of a 40+ person team at a startup, and my workaholic CEO once asked me if it bothered me that other people on the team didn't work as hard as me. My answer was very tactful, but noted that in any decent exit, I would walk away with multiples of some of those people, so it made perfect sense that I'd work harder.
MyHonestOpinon 47 minutes ago||
But it is not only about the money. People just have their own lives, interests, and passions. For me, the lack of autonomy when doing my job kills a lot of the motivation.
bigmattystyles 2 hours ago|||
Of course, some people never learn this but for those that do, I wonder if this sort of wisdom only comes with age and/or wealth. It’s easier to be nice/benevolent/decent when your back is not against the wall. When you’re in it, you might not even have your back against the wall but think you do.
ChrisMarshallNY 2 hours ago|||
Well, founders run themselves that way, so they often feel as if they are “leading from the front,” with the notable exception, that they reap founder rewards (which often still come, even with failure), and the folks they are driving, will never reap those rewards.
steveBK123 2 hours ago||
> founders run themselves that way .. reap founder rewards (which often still come, even with failure)

It is worth noting that founders have more upside but arguably also have less downside due to this. Founders quietly get liquidity during fundraising rounds that other insiders do not, which makes a huge difference in de-risking.

bluefirebrand 2 hours ago|||
I'm of the opinion that people will be more successful if you don't act like their back is against the wall even if it is

You can only wring so much out of people with stress and panic. Driving people to burn out is not the answer. Probably an unpopular take here though

bigmattystyles 2 hours ago|||
No, I fully agree with you.
pdimitar 1 hour ago|||
Everybody knows this... especially those that gaslight people into working themselves to the bone. They know that people wisen up to this so they hire younger people, before they understood the game.

Classic.

stvltvs 2 hours ago|||
Not enough thought goes into safely transitioning from scrappy startup to mature enterprise. Attitudes, culture, and practices have to change. It gets super awkward, and it's a rare CEO that does both well.

Practically speaking, I spend a lot of time paying down technical debt incurred during the startup years, and practices are only just maturing to where we're not digging ourselves a deeper hole anymore.

torben-friis 1 hour ago||
It's a fascinating period to learn to navigate.

It is very rare for a startup leader (usually very hands-on and practical minded) to be able to delegate and think strategically well enough to survive the transition.

Sometimes they even lack breadth in their experience (because, well, their experience was the company's startup phase).

What to do, then? replace them with outsiders? That would not be fair, and it destroys company culture. Leave them be, knowing that they're not up to the task? That's even worse, the people under them will suffer.

It sucks that the most common answer is that eventually there's a crisis, heads roll, corporate suits take over. Thus starts the period where the graph goes up and the product goes down.

dietr1ch 1 hour ago|||
The MBAs don't care about the long term. Burnt out employees are an externality they can just lay off. Also, since there's a lot of risks in many dimensions, nailing work-life balance, but failing in another aspect will also end your company, so why not make them try their best in the short term while there's some runway left.
malnourish 1 hour ago|||
Supergiant games appears to have taken these lessons to heart given their output cadence and apparent low rate of turnover.
dilyevsky 2 hours ago|||
Pretty sure Carmack's idea of slack is what many companies would call "working as hard as possible"
avaer 1 hour ago|||
Also worth considering if there is survivorship bias in this wisdom.

Would Carmack be in a position to give advice on how to make Quake if id slacked itself into shutting down before Quake was finished?

Remember that Carmack also started a rocket company. You probably wouldn't take his advice about how to run successful rocket companies.

(this isn't shade on Carmack, he's my hero)

sidewndr46 1 hour ago|||
unless I'm mistaken John Carmack is unbelievably wealthy. Like give away a Ferrari and start a rocket company for fun wealthy. There's a number of people who read this and conclude that the message is you can't push someone hard enough, it's impossible to fail if you just push hard enough.
Goronmon 1 hour ago|||
Though it is interesting how many old-school game developer stories from the employee side can be summarized as "I worked out of college for low pay, long hours and I basically lived at the office with little/no outside personal life."
sbarre 1 hour ago||
I think you can say that for any nascent / figuring-it-out industry.

The early days (late 90s / early 00s) of web development and web agencies was pretty much the same thing.

We were all learning as we went, there were very few senior people, and the company owners/leaders certainly didn't know any better than we did.

But we felt lucky to be doing this exciting and cutting edge work, so being at the office working was often the thing we _wanted_ to be doing the most.

The inmates ran the asylum, as they say..

darth_avocado 2 hours ago|||
Tell that to Elon, Zuckerberg and the like
steveBK123 2 hours ago|||
Part of it is the upside / skin in the game aspect changing from small startup days to big company with 100s or 1000s of employees.

You hire differently as well when you are hiring 100s of people instead of a cracked team of 5.

There is a world of difference between "work nights & weekends maybe we become millionaire/billionaires together!" and "work nights & weekends so that you get an exceeds expectations and eligible for a 5% increase on the annual review cycle".

As a leader, it is unreasonable to have the same expectations before & after that transition.

phaser 2 hours ago|||
They could. But they rather get their "wisdom" from Steve Jobs trivia romanticizing the grind and being an asshole.

Like Elon Musk, who once wrote in a company-wide email in 2018: "Walk out of a meeting or drop off a call as soon as it is obvious you aren't adding value"

ninkendo 1 hour ago||
> Walk out of a meeting or drop off a call as soon as it is obvious you aren't adding value

I’d be interested to hear more about the context for this, since it sounds perfectly reasonable, enough that it’s triggering some cognitive dissonance with my general hatred for Musk.

It’s a truism in most companies that meetings tend to have too many people for no good reason. It’s just too easy to add extra people “just in case”, or adding whole teams when you only really needed one person, etc… and as an IC I’ve been in roles where I was in back to back meetings literally all day, leaving no time to actually get my work done. A policy of “if it’s obvious to you that a meeting doesn’t need you, feel free to walk out” sounds very reasonable to me.

AndrewKemendo 2 hours ago|||
In my experience what I see happen is that executives look at comments like this as proof that grinding people into the ground actually work

They don’t care about whether or not a company lasts for 30 years or whatever they care that stuff gets shipped and point to this as:

“the best programmer in the world was only successful because he pushed his people super hard”

So I wouldn’t be hopeful that this is an effective warning

somecontext 2 hours ago||
In the linked thread that John Carmack is responding to, Sandy Petersen agrees:

> So if my theorem is correct, and Quake gutted id Software, was it worth it? Well I'd say yes absolutely.

https://x.com/SandyofCthulhu/status/2069592330152362034

rectang 2 hours ago|||
More likely it will be taken as a plan for "how to win at any cost and then humanize yourself later".
princevegeta89 2 hours ago||
And yet, that is what they do, meaninglessly and stupidly enough.
rustyhancock 1 hour ago||
> So if my theorem is correct, and Quake gutted id Software, was it worth it? Well I'd say yes absolutely. Games are more important than game companies, and Quake is an iconic titan of the gaming world.

Sandy's quote here buried unfortunately by X.

JeremyNT 22 minutes ago|
Sandy's original post to which John was replying: https://xcancel.com/SandyofCthulhu/status/206959220964578529...
AdmiralAsshat 1 hour ago||
Carmack is a godly programmer, but he's largely a technical guy. Everything he releases is a feat of technical engineering ("real 3D!"; "curved surfaces!"; "realistic lighting!"; "the Megatexture!"), not so much artistic achievement. We could really see that after Doom 2 when all of the creatives at Id started jumping ship. The level design that you need to reinforce the technical leaps just wasn't there anymore.
FartyMcFarter 2 hours ago||
Quake 1 was worth it even if just for the multiplayer. It was so good that people were having fun online even on just the "start" map with the shareware version. Quakeworld was especially great and very playable even with a modem. Then you add the moddability (including QuakeC) and the groundbreaking renderer, it's one of the biggest technical achievements in gaming history.

The single player was weaker than the multiplayer, but still enjoyable with its strange variety of map atmospheres.

I'm glad Quake happened even if it made id Software a worse company thereafter. I would understand if the people involved feel differently though.

BiscuitBadger 1 hour ago||
After reading those IdSoft histories, Quake shipped a new client server networking layer, a new quake C scripting engine, the new fully polygonal engine …

This was far too ambitious and bottlenecked everything on Carmack’s graphics work. The rest of the team was left to create Doom II and Ultimate doom while Carmack worked, but even then it wasn’t enough to ease the bottleneck.

doom II could have been a quake C scriptable, client server game that shipped slightly later as a step between Doom engine and Quake engine instead of the four or so year technical delay between Doom and Quake

BiscuitBadger 51 minutes ago|
And this burnt the team out, made quake’s development a compromised scramble and led to Romero’s departure. That’s no way to run a company.

Anyway, listen to Xalavier Nelson of strange scaffold talks on sustainable indie game development. It makes no sense to compromise a company for the sake of shipping a single game.

supertroop 1 hour ago||
Weird. Quake 1 was amazing. All my peers were counting the days for the release and the soundtrack hit right when nin was breaking huge. Sure the end of the game was lame, but the environment was magical. Unfortunately for a lot of people FPS games just became straight up redundant as we aged out of the genre.
lokimedes 2 hours ago||
Young energy shouldn’t be apologized. Apparently Bill Gates had that psycho energy too, Jobs and many others too. On a civilizational scale it seems like a net benefit that young, eager and driven people give a bit more than they wanted to in retrospect. It do indeed change things for the rest of us. The patriotic call of armed forces has been driven by this for millennia. At least Carmack and Co. chose their own missions, most soldiers are not so lucky.
thaw13579 1 hour ago||
That's literally treating people as means to an end, when it's not clear if the "end" even required sacrificing young people's lives. In the grand scheme of things, why not spend an extra year to build at a pace that doesn't burn people out? If you look at the careers of the people who subsequently left, by Sandy's account, they went on to to run their own great game studios, so it's not clear that a grind was necessary.
lokimedes 1 hour ago||
I have not reason to defend these people or their actions, but can we know their future success was not formed by their formative experiences at Id? I think we undervalue hardship and struggle as accelerants.
mikeocool 2 hours ago|||
I’m not sure it’s necessarily a given that what Jobs, Gates, and Carmack created are net-positives when talking on a civilizational scale.

Though Carmack certainly gets credit for keeping me entertained for a good portion of my youth.

And gates probably gets some civilizational credit for what he’s done with his wealth after he made it.

MyHonestOpinon 5 minutes ago|||
I am under the impression that a big part of the current AI progress is the result of the availability of chips that were created for gaming.
lokimedes 1 hour ago||||
I’m sitting here in Denmark having been affected by these geeks. They may not have built the Pantheon, but surely they have channeled a group of people’s creativity towards something we have integrated into our society?
mikeocool 1 hour ago||
Not saying they didn't have an impact -- just that it's worth debating whether the impact is truly a net positive for society on a grand scale, particularly if we're going to give them a pass on less than stellar behavior.

Zuckerberg likely has similar tendencies, should he be given a pass for making social media such a large part of our society?

spongebobstoes 31 minutes ago||||
personal computing is inseparable from technological progress, and has been wildly positive for humanity
Drupon 1 hour ago|||
>And gates probably gets some civilizational credit for what he’s done with his wealth after he made it.

Hang out with Epstein so much that he gave his wife and STD and then hid that knowledge from her, sneaking medicine to manage it into her food?

Jtarii 1 hour ago||
I think he is talking more about the malaria foundation.
nilirl 1 hour ago|||
Why not? What if it did bad?
lokimedes 1 hour ago||
At least it was just a game company :)

I find that initiative and grit combined is an exceedingly rare commodity, and it do power progress. We can always be picky about the worth or risks of the projects these souls end up realizing, but the function this provides to our society is critical.

nilirl 49 minutes ago||
It's not being "picky" to those whose lives get worse.

How do you have such confidence for what works in a complex adaptive system?

Do you think society can be reduced to a model of functions and metrics?

You can only afford to use that model if it doesn't harm your experience of life. For many, it's a model that makes them invisible.

Daishiman 2 hours ago||
He's not apologizing for young energy. Young energy is a wonderful thing but without accompanying wisdom and restfulness for the vast majority of people is just spinning your wheels in place burning out and not achieving anything of importance.
lokimedes 1 hour ago||
Yeah. My point is that this is the double edged sword of youth vs. experience. We’ll never know if the world would have been better of Id software were managed by more tempered, middleaged people, but (since I was merely the gamer) I’d rather not risk it. That said, it is completely natural to reflect, as Carmack does, on what could have been different. I simply assume there’s a strong correlation between the result and the naivety of the people behind it.
bluedino 1 hour ago|
ID dominated the PC shooter scene for 4.5 generations in a row. Insane.

Wolf, Doom, Quake, Quake II, Quake 3 Arena

Dark Forces was great, but that tech was too late so it never went anywhere. Duke3D showed up, and while it was entertaining, it was clearly a level below what ID could do. 3D Realms fumbled that tech, then got caught up with the ultimate vaporware, Prey, and it took Epic stepping in with Unreal that finally dethroned ID.

Sandy talks up the people that left ID during that time, but did anyone (other than him) do anything noteworthy in the gaming industry? Romero was responsible for Daikatana of all things, Michael Abrash was never a 'game programmer', despite having a very successful career in Xbox, VR, etc. No idea about the other guys.

lobf 22 minutes ago|
Prey was vaporware? It sold a million copies on release and got a sequel... Are we talking about the same game?
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