Top
Best
New

Posted by shadowtree 4 hours ago

There are a few things that I look back on as my mistakes in the early days(twitter.com)
https://xcancel.com/ID_AA_Carmack/status/2069799283369345247
363 points | 179 commentspage 2
legohead 4 hours ago|
Clicked on link, it tried to upsell me on twitter prime or whatever it is. Closed the promotion, now I'm just sitting on twitter, not on the link I clicked on.

That is sad.

CamperBob2 4 hours ago|
Use xcancel, not Twitter.
pornel 4 hours ago||
It's a shitty way to read anyway. An adventure game of finding the context and putting pieces together.

I didn't see Carmack was replying to Sandy until the end of the post, and then I could only find 1/3rd of Sandy's post without having to click a "153 replies" button.

curiousObject 2 hours ago||
Quake was an incredible leap forward in desktop games.

But Sandy Peterson is probably right, saying that it ‘Ruined’ the company - as an artistic creative force anyway.

The breakup of the brilliant and well-balanced ID Software team was caused by the trauma of developing Quake.

Romero and others were forced out or quit. This cut the heart out of the team, despite all of Carmack’s drive and technical brilliance

That is why the next leap ahead in games was not Quake 2 (1997), but Half Life (1998) which was, tellingly, based on the older tech Quake 1 engine

hooo 4 hours ago||
Why are folks still submitting so many twitter.com links?
ryandvm 3 hours ago||
because X is a dumb name
furyofantares 3 hours ago|||
Yeah but it's a lot easier to turn an x.com link into an xcancel link so you can actually read it logged out .
ElijahLynn 4 hours ago|||
It will always be Twitter...
shadowtree 1 hour ago||
Because that is where Carmack posted his thoughts, not anywhere else. Original source.

Wether you like it or not, X/Twitter is still a primary posting ground for many key people in our industry.

tombert 4 hours ago||
One of my favorite non-fiction books is Masters of Doom. I have no idea how accurate it is, but I did leave with the impression that John Carmack is an amazingly smart guy, who also has the potential to be a colossal asshole.

I was only five when Quake came out, so obviously I couldn't really have worked on it, but I'm pretty sure that (if Masters of Doom is to be believed) I would have probably told Carmack to go fuck himself about midway through the project. Quake is my favorite FPS from that era, and my favorite id game in general, but it sounded like a pain in the ass to work on.

ameliaquining 3 hours ago||
Both Carmack and Romero have praised Masters of Doom as a good picture of what things were like, which seems like a good sign since a lot of it is about a time when the two were at odds.
carabiner 57 minutes ago||
Yeah Romero said they signed an agreement saying that it was accurate: https://qr.ae/pFH291
OnionBlender 3 hours ago|||
If you haven't already, you should read John Romero's autobiography "Doom Guy: Life in First Person". There are some details from "Masters of Doom" that Romero disputes.
tombert 2 hours ago||
It's been on my list, but I haven't read it yet.

I also stalked Scott Miller from Apogee Software to ask him how accurate Masters of Doom was, and he told me to checkout the book "Shareware Heroes", as he claims it's more accurate [1]. I still haven't read it but that's the next thing I plan on reading.

[1] https://sharewareheroes.com/

bibabaloo 2 hours ago|||
For anyone who wants more books that dig into the games industry, all of Jason Schreier's books are fantastic.
bdamm 2 hours ago|||
It's remarkable how often I hear about brilliant products being released by asshole personalities who were hard to work with, but still stayed engaged.

The other two extremes tend not to produce much of interest; the committee of people pleasers who have nothing passionate to argue about, and the group of absolute psychopaths, don't ever seem to be the origin story for industry-changing products.

stuxnet79 3 hours ago||
> One of my favorite non-fiction books is Masters of Doom.

Loved this book as well. Convinced me more than anything to stay out of game dev. It was also cool getting the inside story on why Ion Storm went belly up. I have huge respect for the games that the Austin office put out and IMO Warren Spector is one of the top game designers of our generation. But it seems like the Daikatana flop was one of those rare career ending failures. It took down the Dallas office which was the main HQ, left a black mark on many people's careers and was also ill timed with the popping of the Dot Com Bubble. Funding for new, risky ideas was essentially gone in the aftermath.

tombert 3 hours ago||
I do find it amusing, since I really don't think Daikatana is that bad. It's not great, but at least with the PC version I think there's some fun to be had. It was just way over-budget and overhyped with an extremely questionable marketing campaign. Also, the GBC version is a legitimately pretty decent game.

Deus Ex is of course much better, but to be fair most games fall short of Deus Ex.

lobf 2 hours ago||
I think the "John Romero is about to make you his bitch" campaign in particular was an incredibly bad call, especially in the "gay panic" era, and made people want to see it fail.

Not that it needed any help, but I think that contributed to the glee around the spectacular crash-and-burn.

tombert 1 hour ago||
Yeah, and I think they made it seem like it was going to be this revolutionary FPS, when it was basically a "B average" one. If you go in with basically no expectations to the PC version, I actually do think it can be a bit fun. It has a late-90s/early-2000's charm that I still find appealing.

The N64 version is irredeemably bad, but in 2026 I don't really see any reason to play the N64 version.

Agreed that the "John Romero is about to make you his bitch" was a pretty questionable marketing strategy. I guess it did get peoples' attention, but I don't think it was the attention that they wanted.

hugodan 2 hours ago||
Their more recent works are amazing pieces of entertainment: DOOM, Eternal and Dark Ages
LarsDu88 3 hours ago||
Didn't Adrian Carmack (the art guy; no relation) get something like 10x more equity in the company than Carmack and Romero b/c of how badly they botched their cap table?
efficax 3 hours ago|
he had a 41% stake which led to some legal conflict https://www.eurogamer.net/news280905carmacksues
ibejoeb 3 hours ago||
Wow. Can anyone recommend a good write-up on that history?

41%... I suppose these were non-voting shares. Imagine owning nearly half the company and being denied access to company documents.

YesBox 1 hour ago|||
IIRC, when the company was formed, everyone got an equal split. They may have issued more shares when some other key people joined. But, when someone quit or was fired, they had to forfeit all shares (got paid out based on the companies revenue over the last year).

Eventually a bunch of people left and I think only two founders remained (Carmack and Carmack).

Since the stakes were reabsorbed, it makes sense why he ended up with 41%.

LarsDu88 2 hours ago|||
John Carmack slaved away writing super optimized ground breaking realtime 3d game engine code that created a multibillion dollar industry.

Adrian Carmack mostly took photographs of clay scultures (and in some cases actual plastic toys, in the case of the chainsaw and pistol used in the original Doom), and digitized them in Corel. Something any half-way decent art student could do (not to discount the iconic visual style of Commander Keen and Doom!)

It was Adrian who walked away with 41% of the >100 million dollars company!

nozzlegear 1 minute ago|||
> Adrian Carmack mostly took photographs of clay scultures (and in some cases actual plastic toys, in the case of the chainsaw and pistol used in the original Doom), and digitized them in Corel. Something any half-way decent art student could do (not to discount the iconic visual style of Commander Keen and Doom!)

> It was Adrian who walked away with 41% of the >100 million dollars company!

Work smarter, not harder.

bdamm 2 hours ago|||
Which just goes to show that technical chops and business chops are entirely unrelated. I think John Carmack did alright anyway.
georgemcbay 4 hours ago||
The interesting part of reading through the various threads Sandy Petersen's tweet spawned is that a lot of people seem to see Quake as the last great id Software game, and as someone who played a ton of their games back in the day, for me Quake 2 was the first great one and Quake III Arena was the last great one.

Of course I'm not trying to claim their opinion is wrong, it is just a matter of what you value. I was very into the online multiplayer aspects of the series (random aside that will mean nothing to most: I was the programmer for the GXMOD tournament mod for Quake 2) and while the original Quake had network multiplayer, Quake 2 really nailed it to a degree Quake 1 didn't in terms of things like multiplayer map design and weapon balance (from a multiplayer perspective).

In any case, I respect Carmack's reply here not so much for the insight (which is also nice) but for the clear, direct empathetic apology at the end. He could have leaned on the fact that he was 24-25 when this all happened and that would have been a perfectly reasonable explanation, but the simple and direct apology is much more respectable.

dekdrop 3 hours ago||
Is the domain twitter.com has problems? I am getting DNS_PROBE_FINISHED_NXDOMAIN.
jimbob45 3 hours ago|
https://news.ycombinator.com/item?id=10845832

Some more reading on his work ethic from John himself on this very site.

More comments...