Posted by cemdervis 5 hours ago
I disagree with the interpretation that it needs to be held physically. Digital ownership is still ownership. I go out of my way to find music on Bandcamp, games on GOG, and rip movies myself using MakeMKV.
I wish I could encourage people to continue embracing physical media but most people value convenience over true ownership. And most companies value market capture and "security" over user rights. In crypto the sentiment of "not your keys, not your wallet" is held a core truth, yet people use 2factor authentication and Passkeys without respecting the same truth. I am not arguing against the use of 2factor, but at the same time certain accounts can not be logged into freely without push notifications in Duo or Microsoft. I still don't see a universal ability to export Passkeys, and I believe that's by design.
I hope laws catch up to modern technology in terms of digital goods. I can't imagine companies choosing to open up their walled gardens otherwise.
Files on a hard disk that you own are still files that you physically own. The only difference between those files and, say, a DVD, is that the encoding is more space-efficient.
Honestly, I'm continually surprised at how badly people miss this even as, e.g. Sony et al just take away stuff you "bought."
So, to put directly. Do not reword it, you will screw it up.
You must be able to hold it in your hand.
You mean legal ownership, right? Because people can illegally take your physical belongings.
There are pixel perfect 4k drm-free rips out there made by people who poured thousands of hours into understanding codecs. They will work on any platform, forever, you can stream them or play offline.
These rips can be freely distributed to friends and family, your kids will be able to play them, they're easy to back up. Physical media are a legacy solution.
And it doesn't stop you from getting a revocable or whatever other license the creators prefer to fund their work.
whenever I want to play Deathloop, I download it from torrents despite "owning" it on Steam, all because Denuvo really likes my SSD, and whenever I want to go online, then, well, yeah, I have to suffer. still, not regretting the purchase, cuz this money went to Arkane.
Unrelated to the content: Claude really likes tags
From September 1, 2026, due to our content licensing agreements, you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.
Thank you, PlayStation Store [1]
At least in 2023 it was two sentences and then they somehow negotiated new licencing arrangements after the massive backlash 10 days before the end date. [2]
Guess we'll see if this clawback has the same backlash.
[1]: https://www.playstation.com/en-gb/legal/psvideocontent/
[2]: https://www.playstation.com/en-us/legal/psvideocontent/
So when they 'sold' the content, they were already aware that they were selling something with an expiry date. Why would you even agree to a license to resell something with a time limit?
There should be some kind of law that says that any license agreement intended for reselling to the public should be a perpetual license.
I think it’s important for consumers that this verbiage is applied to everything where the license is non-transferable and not perpetual. Stop calling it “Buy/Own” and start calling it “Renting.” This applies to software too. I didn’t “buy” access to the Adobe Creative Suite, I’m renting it.
Which is it, Sony?
If they renegotiate and extend the arrangement then update the UI with the new date.
Sony couldn't seriously believe they were going to be able to renew these licenses forever given how many streaming services are out there who need to fill their catalogues.
Instead it's better for sales to show a "buy" button with no date[1] so customers don't back out when they realise they'll be spending close to the retail purchase price to only rent it for a few years.
The button says "buy" not "rent" or "license".
That should be enough to defeat all the fine print, click wrap hidden clause clever maneuvering bs. The merchant is lying to the buyer. The merchant should bear liability for deceiving the buyer. The merchant (Sony) knew what they were selling. They lied to make it seem like you'd have that video in your library forever. Sony needs to give a refund with interest. Simple as that.
That’s all very well. But was this rule necessary? I don’t need to do a lot of computation in most cases to tell where I land and the edge cases are worsened by the rule. So it’s not helping me make decisions.
So I own a DVD but someone (Amazon, the government) can delete something out of my Kindle library. Fine, but I didn’t need the rule to help me with that. It’s very apparent.
And then there’s the question of owning not conferring all rights. I own my body but I can’t sell parts of it. Are the embryos my wife and I have made ours? Transferring them without the clinic approving isn’t really feasible.
So the word “own” doesn’t mean much to me on its own and I don’t need to use this rule because I can somewhat tell where I have power no one can take from me and where I don’t.
The tension is that digital goods are somewhere between. Especially when the delivery mechanism is streaming, and/or DRM keys that need to be renewed.
Sure, many people want a one-time download with no promise or obligation to re-deliver it in the future. Then again, many people don’t want the burden of caring for bytes for the rest of their lives and prefer to download on demand.
This whole thing is basically just “different people want different models of commerce for digital content”
That's the thing. If they are truly goods, they cannot be in between! Otherwise they are being handled as services and as such they will be terminated at some point. So unless we redefine the word, a true "purchase" can never depend on future actions from the provider (like renewing some DRM).
Agree that people want this - but this is an undue burden on the provider side. You have to perpetually maintain and provide access to content FOREVER including all the systems and support staff to auth.
If I can individually pay for and maintain an NAS with TB's of data on it, I think these multinational megacorps can afford to do the same. Maybe scale for delivery will cost them a bit of profit, but really it's a shame how individuals say this is some how an undue burden on these corporations...
You know what is the real undue burden? 100 year long IP/copyright law. It actively diminishes our culture, making it bland and hardly changing. Humanity is created by the stories we tell, and retell, and with every retelling - the stories change and evolve... But you can't do that and make a living in modern capitalism... That is the true undue burden, and I think forcing these companies to at least provide access to the stories we paid for is the least they can do for a nigh 100 year monopoly on the stories of our society.
In my experience, every time I mention this I'm labeled as: nostalgic old guy, Don Quixote wannabe, tinfoil hat supporter, pirate nerd who doesn't understand people just want convenience. I've seen people bit by losing access to purchased content shrug and say "yeah, that's bad isn't it? at least I was able to watch it before they removed it".
Sometimes I feel that's a lost battle. People were put to boil just like the frog in the anecdote and keep swearing it's a hot bath.
The other side of it is people have short term memories. They’ll eventually forget about that time Sony took away their purchased content when there’s something else they really want to watch on the platform. We need laws that prevent companies from using the word “Buy” or “Purchase.” If we want real change, it’ll happen when the verbiage by law is “Rent” on everything and the blinders are pulled off so people can see that they own nothing and rent everything. For now the illusion of ownership is too strong.
Support the creators however you want but go foster an environment around your friends and family that there are alternatives to paying evil companies who will remove your access to content willy nilly.
On the other hand you can back up a DRM free download, like the games on GOG, despite these being a purely digital download.
So overall I don't think the physical form matters that much compared to DRM.
Beyond that, Steam and the digital media model allowed a great many people to publish games that wouldn't otherwise have been able to publish games. It made the indie world of games possible. It also did more than anyone to bridge the platform gap between windows and linux.
I can see a bean counter making a very convincing case that it's cheaper to go back to Windows and avoid all this Linux reverse engineering gubbins which isn't bringing in an immediate profit, especially when they're giving away all theirs efforts by open sourcing Proton.
He's got children to consider and could reasonably want to set them and his grandchildren up for generational wealth.
* The current economy is bad: The company that can require or lure the most money from people wins.
* This would be better: The company that is liked by most people wins.
That one change would solve sooo many problems. We could get rid of a lot of laws that wouldn't be needed any more.
Because if the company is publicly traded, "win" means "value for stockholders", and that doesn't necessarily translate to "liked by customers."