Posted by Tiberium 6 hours ago
We simply have no way to preserve games.
However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.
(/takes off devil's advocate hat and puts on flame suit)
Is there a lower form of “art” than always online AAA garbage?
Im not going to lose any sleep over _COD 75: More of the Same Bullshit_ becoming lost media
Ebay, to buy: $11 + shipping[0]
PS Store, to rent: $60[1]
Money.
I can see this happening with games more after the death of physical media. Create artificial scarcity with limited time windows and charge top dollar for old games because there will be literally no way to get them besides on their digital store terms.
I saw a screenshot of something like this recently with the pre-orders of GTA VI.
They apparently "ran out of digital copies..." of something that doesn't exist yet.
But yeah, it's a trend that will sadly probably happen.
Either that or eventually we'll have to get some antitrust stuff happening to open these things up, though Epic's App Store lawsuit does not give me much hope in that direction.
This is already under threat due to the Star Wars AI videos being released on Youtube, seemingly without constraint as of yet.
The videos are not Hollywood quality [0], however they circumvent rules Disney can't easily break like using the likeness of any actor at any age in any circumstance.
These fan made videos get lots of views. Even if they were all removed from YouTube, this will be a difficult thing to stop.
I believe a generally accepted "good" or even "great" unofficial, Star Wars film built without sets or actors using AI is inevitable. And that this will be true for any popular franchise.
The natural corollary to this arc is into games, where using AI to code most or all of a AAA-competitive title would be considered inevitable.
I suspect Disney and Sony have at least someone pointing at this outcome.
[0] I suppose idealized Hollywood quality. They are better than some films.
Obviously it's gotten harder over the years, but PS4 and PS5 jailbreaks do exist so that means there's a vector for dumping games that were only ever distributed digitally (at least ones released up to the point where the jailbreaks got patched, as the stores will refused to serve new content until you update your system).
A funny quirk of that is that the Mario and Rabbids games are always 90% off because they are not published by Nintendo.
And I'm one of those tens of millions opting out. The PS2 felt like a great consumer-focused value. Modern consoles feel like opting in to get kicked in the balls and squeezed for every single penny they can get out of you.
The reason modern consoles aren't selling 300million+ units is because of myopia. And the worst part is that it's a vicious cycle. They see their sales shrinking so the penny pinchers and MBAs get even nastier squeezing the ever-shrinking userbase even more resulting in less sales meaning they need to squeeze those that remain even harder and so on.
At seemingly no point is anybody asking 'Hey why do our sales keep falling even though the potential market's way larger and the competition is pretty meh?' I guess that doesn't look as good on a powerpoint slide as trying to kill the used game market and pretending it will have no knock-on effects.
If gamers want to stop this, they need to stop rewarding these companies with their money.
99% of gamers who are mad about physical disk distribution going away will still buy the digitally distributed games.
Maybe they need to look at releasing a cheaper console and making more quality games instead of constantly pushing so hard on graphics. Graphics help sales to an extent, but it's clearly not the whole story, given the popularity of the Wii or Switch. I think the people in charge no longer understand gaming, and are really struggling to produce games that will draw in large crowds again.
> So I think their strategy is to abandon the mass market and sell to price unconscious consumers who will also pay more for games.
Kinda seems like it. I'm curious to see what happens with that, because even people who so far have been willing to pay more will stop being customers if they can't produce an experience that's worth paying for. Maybe I'm in the minority, but the first-party PlayStation games all feel very samey to me.
But I'm also not sure they can sell a cheaper console. PS5 prices just rose and they'll rise again next year - so that level is already going to cost 800 dollars to consumers. You can't really sell hardware to anyone until ram prices come down it seems.
They could release a ps4 level console but I'm not sure it would be that cheap to source parts for... There are rumors of a handheld so that might be cheaper.
Basically console gaming is about to get impractical and they'll try and find a path to stay alive. That's my read.
DRM, online checks, DLC that should have been part of the base game, digital-only games, etc have ruined all that, and if that's going to be the trend everywhere I'll just stick to a PC and Steam where I have a library of games built up over the decades.
I have a Switch and feel that Nintendo provided a decent experience on their recent systems, but with the advent of "game keys" or whatever they call it on the Switch 2, they've flipped to being even worse than the digital-only systems. At least Sony isn't (yet?) trying to sell you a license on a disc to try to fool you into thinking you own a physical copy.
Obligatory xkcd: https://xkcd.com/606/
There's something to be said for creating a near monopoly and also having the ability to digitally revoke someones right to use something they purchased legally, which we'll see more of.
Regulations are needed to protect us.
> Ebay, to buy: $11 + shipping[0]
> PS Store, to rent: $60[1]
Yeah, Sony is stupid to be leaving money on the table like that. Lucky for us, we live in a market system that we can trust to optimize for maximum consumer benefit (like Sony is doing here). It's our revealed choice that we want to pay more for old games.
Are they though? Console sales have been dropping. It's only money left on the table if people are also purchasing consoles & games in the same quantities. How many people are just not buying these games because they are digital only?
TBH though, I think the ship has sailed a long time ago. Many games with physical media aren't really playable without downloadable updates anyway. Another reason the modern gaming experience has gotten worse.
Perhaps Sony could add an optional tipping screen before digital checkout for the good customers.
Honestly, Sony should just retroactively bill consumers for inflation. Since $60 in 2016 is worth almost $89 today, they should charge all the people who bought the game back then a $29 price adjustment. It's the the only fair thing to do for.
If consumers don't like that option, an alternative can be a perpetual $5/year subscription that additional provides in-game stickers.
Another alternative is to just buy the used games and play them on the old consoles.
Sony recently expunged copies of movies people had bought, so I honestly don't trust them not to do the same with games.
Also, they announced the closure of the PS3 store, so that's even less reason to trust that I won't be able to reobtain the games I've bought digitally in the future...
Physical copies of games have in their EULA that the game is licensed to you, so theoretically they could still disable it.
Precedent? BlackBerry phones refused to connect to WiFi if you didn't pay for your mobile data plan. It became a 2G brick.
Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?
The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.
Sales of DVDs and Bluray have been declining for years [1] [3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.
[1] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[2] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[3] This article has a more complete graph: https://www.statsignificant.com/p/the-rise-fall-and-slight-r...
This is probably due to the fact that they relied on Intel SGX security which has been busted wide open and itself been discontinued by Intel so instead of redesigning the security model, just depreciate the entire format on PC.
I don't think there is that much of a market left for set top players either.
Of all the companies you'd think are committed to the format, it would be Sony right?
Well they currently list one model of set top player on their website and it is the same design since at least the pandemic(when I bought my player). The SKu has changed since then but after looking at the differences, the only design update they have done in those ~6 years is upgraded menu software and removing built-in smart or networking features.
8K hasn't taken off as far as I know but eventually it might and right now there is no transition path to that for physical media.
I hope that physical media sticks around. DVDs and Blu-rays often include something that digital releases don't: director's commentaries, "making of" featurettes, and other extras.
For me, it adds a whole new layer of fun to movies I already like.
I remember back in the heyday of physical media(2010s) directors like Edgar Wright took curation of physical media extremely seriously: Multiple commentaries by not only the director but with the cast, production crew, sound designers etc. Deleted scenes, multiple featurettes and even picture slideshows.
I wonder how much the design of Blueray menus is hampered by the tech choices used in the format. DVDs were video files that repeated with tiny overlays that the player would just draw. Bluray seem to be entire Java applications of which most studios develop one generic version and reuse for every release.
I've recently looked into purchasing a dedicated 4K Blu-ray player to start building a disc collection again. I'm assuming there's some pretty decent deals in the used bins now. One by one, I keep canceling my streaming subscriptions. At some point, that physical media will be the only thing left. Makes me feel like a prepper of a different sort
The ripping part is a bit annoying and time-consuming though. Ironically, it would probably be easier to buy a disk then download a file rather than ripping.
This is basically what mp3.com tried to do: treat the physical (music) disc as a license key that gives you access to a digital copy online. Sadly, the courts did not agree with their interpretation of copyright law.
https://en.wikipedia.org/wiki/UMG_Recordings,_Inc._v._MP3.co....
I hope they continue to feel this way. WEBDL can come faster.
The media includes bonus features that generally aren't available in streaming or torrents.
The media will not suddenly stop existing if some server breaks down, some company goes under or some contract expires.
The movie will not suddenly get "patched" with an AI-upscale or censored scene one day while watching it.
You can lend the media to someone else to watch without having to ask for permission to anyone else.
AVGN complained about it here: https://youtu.be/tetXKdi9U3c?t=400
In case you're asking "why", it's because your "4K" stream is compressed to hell and back. Your home internet connection doesn't even have the bandwidth to stream the quality of a BR.
This has not been true for most people for a while now. Even the high end of 4K blue rays tops out around 100 Mbps, which is achievable on pretty much any broadband connection.
Blu-Rays also have special features, which most streaming platforms don't offer (I think largely except for iTunes).
I want to support artists who make content I like, but I also want control over my media library. Physical media is the best way to do this.
I stopped buying them about 20 years ago when this became apparent to me. Never bought a Blueray player or disk, that was a scam from day one: buy all your content again.
Paying every month for streaming is a nuisance, but not as much as sitting down to watch a movie and the disk won't play. Then trying to clean it, praying it was just a fingerprint.
I hardly ever watch a movie more than once anyway. Once I've seen it, I've seen it. I come out way ahead at $5 for a streaming view than buying for $30+ (or whatever they cost today, I don't even know).
Now, Will they last forever? Of course not, but they are mine!
I would pay for my favorite albums on Blu-ray too. I wish more artists released their entire discography on a really well produced Blu-ray. NIN would be perfect for this. So many Halos, so many videos, all in release order. A real release of Purest Feeling?
If I might give you a heads up here, they are not the best. For a reference player look at Magnetar.
My dream setup is a Magnetar UDP 900 MK II and a Leica Cine 1...
Didn't even know there was such a thing... Knowing Leica cameras, I'm afraid to ask about the price. Well, like they say: if you have to ask... :)
it typically offers better video processing and upscaling, more accurate color reproduction, cleaner gradients, and superior HDR handling (including dynamic tone mapping on some models). Many also support Dolby Vision from UHD Blu rays, which the PS5 does not.
It won't show on a bad screen that much, but a dedicated player will squeeze out more of the disc.
First, the player performs MPEG-4 HEVC decoding, reconstructing full video frames from heavily compressed data.
Once decoded, the signal is still not in a display-ready format.
UHD Blu-rays are almost always encoded in 4:2:0 chroma subsampling, meaning luma (brightness) has full resolution, but chroma (color) is spatially reduced. so one of the first steps in the pipeline is chroma upsampling (chroma reconstruction). After that, the player applies color space conversion and output formatting, usually converting to a HDMI-friendly format like YCbCr 4:2:2 or 4:4:4.
HDR handling is sometimes done on the player. The tv is doing a last stage processing that is fine tuned for it's display like contrast enhancement.
I hope that helps
HOWEVER, there is an exception: Feature support. For example, not all blu-ray players support 4K blu rays. Not all players support Dolby Vision.
If you try to play a 4K blu ray disc in a non-4K blu ray player, it won't function at all (won't read). If you try to play a disc using Dolby Vision in a player that doesn't support it, it will fall back to HDR10.
But assuming 2 players both support the features a disc uses, the end output will be identical.
There's also upscaling, which some players can do differently.
This feels like the beginning of the death spiral for blu-ray. Sales aren't going to go up enough for it to be worth it keep factories going, much less spin up new ones.
The next two years are probably going to be a mess as collectors snatch everything up annd inventory gets cleared out.
0 - https://podcasts.apple.com/us/podcast/cherry-bombs-the-under...
I don't think we have ever seen something like it before. A new media format that breaks backwards compatibility, yet uses the exact same physical medium as the previous version. Some people did attempt it with HD movies on DVD, but the attempt failed so badly I don't think it even counts.
Its very existence was a very strong signal Bluray would be the last optical disc format. And the launch of the PS5 without a new optical confirmed it.
And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.
This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.
https://en-americas-support.nintendo.com/app/answers/detail/...
From the link you posted:
“Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your "key" to downloading the full game to your system via the internet.
After it’s downloaded, you can play the game by inserting the game-key card into your system and starting it up like a standard physical game card. An internet connection is only required when you launch the game for the first time. After this, the game can be started even without an internet connection. However, like regular physical software, the game-key card must be inserted into the system in order to play the game. A Nintendo Account is not required to download the game data.”
So lending and reselling game-key cards is still possible in the same way as physical media… at least until Nintendo’s servers stop serving the game, heh.
If I'm renting those games, it sure seems like a good deal.
I do appreciate that console online market places have not historically been as well managed as Steam.
But also, GoG exists: you can buy a PC game and get a DRM-free download that you can play offline and store forever.
Google - give us Stadia 2 in 2027, you cowards.
This is the big point for me. If one buys a digital PlayStation game there's virtually no easy way to transfer it to another owner or sell it like one could do in past console generations. There will always be modding and ways to play game dumps, but it limits that level of "ownership" to those technically inclined to make it work.
There won't because advances in defensive cybersecurity have made it so that software exploits are extremely rare (if they exist at all), and modern chips contain hardware defenses against electrical attacks like voltage glitching.