Posted by bauc 5 hours ago
I get that he's angry and hurt and defending his colleagues but telling me doom dark ages is better than half-life 2 is just picking a fight
I feel that this is an incredibly unfair and demeaning take both towards Microsoft and towards the people being fired. As I see it, getting fired is just like being dumped by a romantic partner. It typically says very little about your value as an individual, and almost everything about their current situation and how the relationship with you fits into their future plans and the other opportunities available to them.
Corporate culture spent the last fifty years convincing the working public that it was important to identify with your job, career, and most importantly, your employer. That's how you get the most out of a worker. If they identify themselves as - just as examples - "parent" or "spouse" first, those priorities can get in the way of their value creation for you.
The employer can, of course, drop you as an employee pretty much at-will. You'll be left with shame, disillusionment, and potential financial setbacks, but they'll have accumulated the value from your best efforts.
But that is basically the minimum set of consequences for any homemaker or non-breadwinner when a marriage fails.
Think about women through the centuries, who’ve been faced with basically homelessness and poverty, and the full responsibility to all their children, if they divorced or separated.
And then it becomes crystal clear why many people cling to suboptimal and abusive relationships, because really, we need one another.
There's also an increase in the number of women who are able to independently support themselves.
People are also less likely to get married now for that exact reason.
If there were some sort of alimony for employment, even if just for a year, and a public health insurance option to fall back on, you probably don't see that much outrage from the people who have lost their jobs. But then, you'd also, at least in the minds of certain employers, see less willingness on the behalf of employees to throw their whole lives into the production of value for the business, and I think that's part of why you don't see guaranteed severance and public health insurance in the US.
1: https://www.gamedeveloper.com/game-platforms/bethesda-parent...
2: https://news.xbox.com/en-us/2020/09/21/welcoming-bethesda-to...
3: https://www.gamespot.com/articles/zenimax-board-of-directors...
I'm deeply opposed to game distribution companies (console makers) being allowed to acquire game studios.
In the same way that theaters and streaming services shouldn't be allowed to do acquisitions.
Disney owning whatever ridiculous proportion of media by buying everything serves nobody's best interest.
Because someone who cares might buy the brand and do something good with it and be a competitor. ID Software is still a strong brand, and it the hands of another gaming studio it might pose a threat.
1. Tax write off.
2. Acquiring a competitor, and then closing them down is a way to decrease competiton.
Serious question, is there any kind of entities that can be owned, but not "dismantled", if you don't want it you need to try to sell or make it independant.
Would there be any chance to make it a thing when a company is bought?
There's also the case where new teams can self organize to form new studios in the aftermath. That's also a factor on whether it makes sense to pay for the previous name or game license, or simply start over.
You can also make all sort of post acquisition agreements.
These usually take the form of making stock available at steep discounts in response to actions e.g. in the event of a 20% layoff any employee from the time of acquisition can purchase stock at $0.10 a share, any one laid off will get a million dollars severance, if acquirer shuts down the studio the original founders have the right to re-acquire all IP and trademarks for $1 -- those sorts of things.
This isn't a specific kind of entity, any business entity can have Shareholder Rights Agreements. It's a bit of a game to get the terms right so everything is in good faith and agreeable.
So utterly predictable it’s infuriating
Checked online and indeed that’s the one! I wonder what is the biggest online community nowadays that I can play MP with.
Anyone know?
Did it appear First in quake or quake III?
1: https://www.quora.com/Quake-series-Who-was-the-level-designe...
2: https://www.shacknews.com/article/101156/rocket-jump-quake-a...
3: https://www.shacknews.com/article/181/more-on-bjames-id-depa...
The only major studios doing their own thing is Rockstar and Bethesda.
I would not include Cloud Imperium here because they are forever in a beta state with no clear ship date in the future for their two games.
Don't forget Nintendo. It's pretty damn impressive what they managed to pull off on the Switch with more or less circa-2015 Android hardware. Mario Odyssey looks beautiful and runs at a mostly stable 60fps.
What's really odd is it is now easier than ever to create games but at the same time it feels like we won't see revolutionary games like doom, quake, Goldeneye or half life ever again. These were created by small teams that could inject their personality into them.
My other theory is game creation was previously so hard, it required genius level iq teams to do it so we quite regularly got mind blowingly amazing games. Now we get cut scenes instead.
Is Ubisoft's Anvil still alive or is it just in an unknown status after they cancelled a few upcoming titles?
That said, Capcom is still doing their own thing via RE Engine...
Not sure about any others...