Top
Best
New

Posted by pompomsheep 5 hours ago

Show HN: 18 Words(18words.com)
576 points | 225 comments
pompomsheep 3 hours ago|
Thanks everyone for the feedback! Two questions

1. For a version without the timer what would you like to happen if you are just completely stuck on a word? Hints to reveal letters or skip the word?

2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

tobr 1 hour ago||
This is not a game for me - I don’t enjoy scrambled letter games in the first place, and I don’t really respond to time pressure in games. That said, I don’t think you should change it. It’s conceptually clear as it is, and adding a forgiving mode would just make it wishy washy. The simplicity is appealing and it doesn’t have to be for everyone!
kokanee 3 hours ago|||
Just a vote since I'm seeing a lot of anti-timer sentiment: I like the timer because it creates a conclusive way for the game to end, and causes me to spend a lot less time on the game, I imagine. But I also think it makes sense to have a non-timer mode. It would also be cool to have like 3 shuffles that you are allowed to use. As an exit to the non-timer mode, I think it would be fine to have an "I give up " button.
unholiness 2 hours ago|||
I also love the countdown. Counterintuitively it makes the game less stressful — the counter goes back to 30 no matter what. If the timer counted up, you'd constantly need to care about getting each one as fast as possible, or fret about one that's taking you minutes, etc.

With the countdown, you more want to care about the high level stuff: Keep your brain agile enough to get the next one, figure out more general patterns, ensure you "cover" the promising patterns, notice tough spots (with tons of patterns) where you you'll need to lock in. That stuff is more fun to focus on than speed.

Everyone wants to fail less, sure. It's not surprising people's feedback focuses on the mechanic that made you fail! That doesn't mean changing that bit will make the game more fun.

latexr 1 hour ago||
> If the timer counted up, you'd constantly need to care about getting each one as fast as possible, or fret about one that's taking you minutes, etc.

The timer doesn’t have to be visible at all until the end.

> Everyone wants to fail less, sure.

It has nothing to do with not wanting to fail. Sometimes people just want to chill a bit or kill a few minutes with a simple word puzzle that engages your game without being stressful. This game doesn’t even let you repeat the challenges you took, so to play it you always have to be highly engaged. That’s fine for some games, but not every game needs to be like that, and this one doesn’t.

No one’s asking timer mode to go away, or even become the default, just to have the alternative option.

999900000999 1 hour ago|||
I also like the timer. Eventually I’d like to do other things and the timer ends the games.
krick 2 hours ago|||
I'm totally fine with the way it works, because, well, it's a game, losing should be losing. I mean, I kinda want to continue, but I'm glad I'm not allowed to. I didn't make it. There will be another chance tomorrow.

But I'd like to propose allowing keyboard input. Losing because of your mouse skills in a pattern recognition game is annoying.

pompomsheep 2 hours ago||
Keyboard input should work!
phuff 1 hour ago|||
I wondered about this because I used a keyboard to do it. But then I thought maybe krick used mobile and there's no onscreen keyboard. But then I realized that krick said mouse skills and so is probably on a desktop. I think maybe just some graphical indicator that you can type would be helpful for first time users.
krick 1 hour ago||
No, I did try to type, but nothing happened. I seem to remember I did check that I had English layout turned on, but maybe I actually didn't. Really cannot guess any better than that what might have been the problem.

Anyway, doesn't matter, it was totally my mistake, everything works for me as well as for everyone else.

krick 1 hour ago|||
My bad. Indeed it does. Not sure what was the problem for me the first time.
munchbunny 3 hours ago|||
If you're not set on a "survival mode" design, could you design it as counting up instead of counting down? And maybe showing a "par" time, that way players can opt into the challenge vs. just a morning brainteaser.
auto 3 hours ago|||
Complete gut reaction to your first question, my preference would be two fold: 1. An option to start the game in timeless mode 2. When I fail a word, prior to showing me the word, give me the option to enter timeless mode for the rest of the run, such that it doesn't ruin the current round, and that run is now excluded

As for the second, that's more suggestive and I don't care as much either way. Personally me for me I've just been going down the archive trying each day. I enjoy competitive games, so once I miss a word I don't have much interest in continuing on.

skinfaxi 52 minutes ago|||
A button to jumble the letters would be nice too.
smugma 3 hours ago|||
I’d prefer a timer, but when it runs out of time, you just don’t get credit for the word.

You click next and it goes to the next word.

I don’t want hints but I can see how others might want that. But you still don’t get credit for hints. Or it shows “x hints used”

Final score can show that you got the first N words in <30s (as it is now), and you can have other stats:

* Total number of consecutive words (even if over time)

* Total number of words

* total words <30 seconds

* Plus whatever hint based metrics you want

smaudet 1 hour ago||
I'd prefer a mode where you fail the word, but can continue to the next word.

Perhaps it is intentionally part of the design, but being a bit of a perfectionist, I failed a couple of times, and found that actually the longer words were (often) easier than the shorter ones...

ineptech 48 minutes ago|||
In my dream version of this:

a) the timer would be cumulative, so that solving the early words faster gives more time for the harder words,

b) going negative wouldn't end the game, it would just turn the time red or something, with the goal being to finish all of the words with the highest time-remaining possible, rather than just to win/lose.

ffsm8 2 hours ago|||
1. keep the timer counting up

2. add a multiplier depending on the number of seconds until solved. [30s / [taken]s = score

    eg.: 10s solution gives x3 score 
         30s = 1 score (1x1)
         40s = 0.75
         60s 0.5
3. add button to give up
sensecall 3 hours ago|||
Someone replied with "survival mode" which is a great way to phrase it.

Maybe a few different modes? How many can you get out of 18, how long can you last (unlimited), and just a chilled relaxed mode.

darepublic 2 hours ago|||
I would like a chance to play a puzzle I failed on to just practice what comes next. I don't need rewards or anything after the initial fail.

Fun game, thanks for sharing!

hencq 2 hours ago|||
Yeah, when you fail, maybe it could offer a "continue playing" option? Then you can still finish the words, but it doesn't add to your score.
moontear 2 hours ago|||
Same! I did it by using private browser windows, this way I could see all the words.
soperj 1 hour ago||
I tried with a private browser and it didn't work the second time i did it, which is crazy to me. Came to ask how they did that?
mendelmaleh 57 minutes ago|||
> 2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

Absolutely, I had to reopen it a bunch of times in incognito to make it to the end xD

Very fun!

Normal_gaussian 2 hours ago|||
I don't think you need any non-timer version. The archive is there for people to play more.

Some suggestions people have made around being able to shuffle or place letters - maybe. But the game is pretty perfect as it is.

bambax 1 hour ago|||
1. Yes, hints, like maybe the position of a random letter, then another, etc. The game could allow you to "buy" more letters with your existing score (and maybe an initial amount: everyone starts at, say, 36?)

2. Yes being able to continue would be great, it's frustrating that the game just stops.

Great work anyway!

dwa3592 2 hours ago|||
I like the timer but just give the option - play with timer (pro), play without timer (relax). split the results as well.
cogburnd02 2 hours ago|||
1. You can have a button for both.

2. Yes

3. I got stuck and couldn't get past RILGUN -- it'd be nice to know what the word you were going for actually was.

john_strinlai 2 hours ago||
>I got stuck and couldn't get past RILGUN -- it'd be nice to know what the word you were going for actually was.

i think there is only two valid words: luring and ruling.

tclancy 2 hours ago|||
As someone who definitely gets worked up when there’s a timer (still got all 18; top 1% really? Might be good to show a rough number of total players), I don’t really get it without a timer.

I am with the people asking for a scramble/ shuffle button. I have to do anagrams all the time in cryptic crosswords and sometimes it requires seeing things in a totally different order to unlock the answer.

pompomsheep 2 hours ago||
According to my analytics only 32 people out of 12,145 got all 18 in todays puzzle so far!
busyant 3 hours ago|||
1. I'd prefer to reveal letters ... each press of the hint button reveals the position of one random letter.

2. I don't have a preference.

Very cool and well done.

KerryJones 2 hours ago|||
I'd like more common words?

"Baith" is incredibly esoteric.

arijun 2 hours ago||||
"Habit" is another anagram you could have used, and not esoteric.
parpfish 2 hours ago|||
i did "habit"
Ntrails 1 hour ago|||
I'd probably rather it just tell me the answer and give the option to continue :)
heironimus 1 hour ago|||
2. Yes! Allow continue for no score after timeout
thinkloop 2 hours ago|||
Careful taking advice from nerds over-complicating things, it's beautiful as-is. Maybe have it be 7s per letter instead of a fixed 30s.
t-writescode 2 hours ago||
Oftentimes feedback is useful to address a complaint. “Lots of people are frustrated with X” is great signal. The solution might not be (but certainly sometimes is) the fixes they recommend; but the pain they’re expressing is real.
curiousObject 3 hours ago|||
Those are all good options.

Also a version in which your unused time is accumulated for future rounds would be interesting

CamperBob2 1 hour ago|||
The timer is OK, IMHO, but longer words should give you more time to guess. Makes little sense to give people 30 seconds to guess both a four-letter and a seven-letter word.

That would also let you scale to any arbitrary word length.

BurningFrog 2 hours ago|||
Do something so you don't lose on time while "typing" the solution!

Adding a second for each letter you type is a crude version.

steadystate_eng 2 hours ago||
[dead]
Waterluvian 4 hours ago||
The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game.

If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Relax Mode vs. Challenge Mode.

By the way: I really like the overall design of Zanagrams and 18 Words. These are small puzzle games with very simple, clean UIs. They work crisply and I've noticed you've been tidying up Zanagrams, adding minor features and settings. They have a very Classic Web feel to them. It's not like you're trying to get me to watch ads or subscribe to your newsletter or are just breadcrumbs to some for-profit thing. I like having a handful of very easy to pick up puzzles/toys when I need to fidget. They help keep me away from TikToks and Shorts.

wrsh07 3 hours ago||
I think Zach Gage (developer of excellent games including Really Bad Chess, Spelltower, etc) says on Adam Conover's podcast that for many people they have difficulty improving at a skill when they have time (or other) pressure

Thus, he always includes a relaxed mode to let someone practice without any stress. Incidentally, he realized that some people only ever play in the relaxed mode!

criddell 4 hours ago|||
The timer kills this for me too.

Maybe if it counted up I would be less annoyed by it. I like how the NYT does it with their crossword app. If you complete it under some threshold you get a gold star but there's no upper limit on the time.

GordonS 1 hour ago||
The Zanagrams game, which AFACK is from the same developer (?), actually does this - it counts up like a stopwatch, then compares your time to the global average at the end.

I much prefer this way, personally at least.

sceptic123 3 hours ago|||
Having a timer is maybe not so much the problem, but there's no reward here for doing early words quickly and no appreciation for the fact that difficulty is not linear. Would be nice if you could bank up some time for when harder ones come.
Jcampuzano2 3 hours ago|||
I'd probably say there instead of a Challenge Mode and a Relax Mode like you said, it could just be a combined mode where there is a timer but after it goes out it simply continues the game on Relax Mode.

Or alternatively every word still has the timer and then at the end if you finish, it tells you how many words you completed under the timer and gives you a score based on that.

And then maybe an option for those who don't want the timer to show at all, since maybe it adds a bit of pressure. You can have just a simple option that removes the timer entirely from view

munchbunny 3 hours ago||
Another idea: maybe time how long you take for each word, and for the competitive among us, show stats on how long you took compared to everyone else, and a leaderboard for who took the least total time.
lucideer 3 hours ago|||
Agree on the timer.

In one sense I really enjoy the timer up to the point that I lose, but it feels very unsatisfactory, especially if I lose early, & I'm acutely aware the difficulty level it's set at will be experienced radically differently by different players (to the exclusion of most I would imagine).

Having a timerless mode is very much needed as an option - there's no real risk of "cheating" with these cookie-based browser games anyway since I could just have infinite retries in a private tab if I felt like doing that.

tech-historian 4 hours ago|||
100% agree. Casual mode would be a winner.
beardyw 1 hour ago|||
I will try out a game with a timer, but it will never be a keeper.
SwamyM 3 hours ago|||
Yea, the timer is a little stressful though I understand the purpose/design behind it. I do like the suggestion of the no timer or a relaxed mode with.

PS anyone have any other fun, simple games like this and Zanagrams? I found https://maptap.gg/ recently and that also gives me the same Classic Web feeling that OP mentioned.

guidoism 3 hours ago|||
Yeah screw the timer. I can't work under pressure like that when it comes to word games. Maybe other people will enjoy that, but not me.
curiousObject 3 hours ago|||
It’s the same reason people will instantly close a site with unwanted animations (ads).

But if this game was called “Do A Word Puzzle While Being Distracted By Animated Numbers in Your Peripheral Vision”, that would be alright.

sensecall 4 hours ago|||
Yep, instead of feeling like a fun puzzle the timer just adds unnecessary pressure and gets me really annoyed.
Yajirobe 4 hours ago||
My guy that’s the whole point of the game. Otherwise it’s too easy
hnfong 4 hours ago|||
You can still be competitive in "casual mode" using total time used to solve all the words.
sensecall 3 hours ago||||
I just want to chill... I have plenty of stress in my life already.
latexr 4 hours ago|||
Not everyone plays games for purposeless dumb challenges and difficulty. Games are supposed to be fun. Sometimes you just want to chill and engage the brain at a leisurely pace.
nocman 3 hours ago|||
> purposeless dumb challenges and difficulty

While I agree that for some people games with a time limit are not fun, I don't think the challenges and difficulty should be classified as "purposeless" and "dumb". For many the challenge/difficulty IS the fun part, and they serve a genuine purpose. If you don't like that, then play a different game, but that doesn't mean the game you don't like is useless.

latexr 1 hour ago||
Right. I don’t mean every challenge and difficulty is purposeless and dumb, just that those don’t have to be the goal, and that sometimes an easy game is what you want.

Tangentially, I have noticed some of the most well-balanced difficult games I have ever played were the ones with very granular difficulty settings. Examples include CrossCode and Celeste. Crypt of the Necrodancer too, though the customisation there feels like it crosses into too granular. In each I changed the difficulty settings exactly once, for optional challenges, and it made the games way more enjoyable.

Waterluvian 4 hours ago|||
Yeah. It's just a walk to the mailbox for my brain.
parpfish 2 hours ago|||
i like the timer.

BUT i'd like it if each round started with letters hidden and timer paused in case i need to step away and redirect my attention to something else.

PaulRobinson 2 hours ago|||
All games should have the option to have the timer turned off.

I regularly do cryptic crosswords (so this sort of game is in my wheelhouse). My goal is to complete the puzzle, not do so in a particular time. Completing it is often hard (depending on which paper I've picked up). There is no timer when I'm say with paper and pen, so it baffles me that every online newspaper cryptic has a timer on by default, and in some cases it can't be disabled.

It's also the thing that "ruined" the LinkedIn puzzles for me. They're generally fun puzzles, but timing it against my PB or - worse - people I'm connected to on LinkedIn just wrecks the experience. I opted out of leaderboards, because I don't really want to know a guy I worked with years ago trashes me at Queens every morning.

Strong agreement that a "relax" mode is needed here - at longer word lengths its becoming a test of recall and anagram ability, and that's fun in its own right. The timer just makes it a bit "meh", and I won't be returning as a result. Shame.

encomiast 4 hours ago|||
Same. Stopped after two words. Gave me the same feeling as taking a timed software developer screening.
fbnlsr 4 hours ago|||
English is not my native tongue. If I had a relaxed mode, that'd be awesome :)
latexr 4 hours ago|||
> it would be to give me infinite time even if that meant my score came with an asterisk.

Or maybe don’t even keep score. That’s one of the features which makes be skip these daily games. Not every game needs to be a competition!

flkiwi 3 hours ago||
This reminds me of how my wife absolutely thrives on gamification and the social competition of things like Peloton, while they destroy 100% of my interest in the thing. We’re both intensely competitive people but in completely different ways.
paisawalla 4 hours ago||
I would appreciate the timer not turning red. It's better to be surprised that time's up, rather than be surprised to know it's running out.
altmanaltman 3 hours ago||
Yeah I think this will be a bit too easy without a timer. But that ui does make it kind of intense, i forgot how to spell a basic word because i was thinking i only have 10 red seconds left
pjz 21 minutes ago||
I'd appreciate a 'shuffle' button that just re-mixed-up the letters into a different order. I find this keeps me from obsessing on adjacent letter pairs that my eyes/brain lock onto.
gopalakrishnans 4 hours ago||
Would be nice to have a ‘scramble!’ button so it makes it slightly easier when we get stuck
kraquepype 1 hour ago|
That would be nice!

The ones I get stuck on are so obvious once the word is revealed that just a reshuffle of the letters would help.

Maybe give the player 3 chances to re-scramble the letters.

qocialApp 1 hour ago||
BUG:

I guessed "LATER", but it said - wrong and mentioned "ALERT". The only fix I would make is to ensure that all possible words with scrambled characters make sense.

LATER and ALERT are both correct, for text "A E R T L"

carljungslabtek 55 minutes ago|
One of my winning words was “BAITH” which google tells me is scottish haha. Is this intentional OP?

Oh it was supposed to be Habit…

dirkc 4 hours ago||
I like the idea, but I didn't like losing after a few words. Now it might just be me not being good at losing, but who is?

Maybe the game can always progress to the next word with your total score being reduced. So if you get all within 30 seconds you score 18/18. That way everyone can play the whole game and share with their friends how far they got:

|X|o|X|X|X|o|o|o|X|X|X|X|X|X|X|X|o|X| 13/18

giancarlostoro 3 hours ago|
Yeah, but also, is it really "18 words" if you don't get there?
temporallobe 1 hour ago||
I would suggest instead of a countdown timer, use time as a score (less time used = higher score) so at least the player can advance. Also it’s no fun and extremely annoying to make the player wait 12 hours for the next challenge, which turns me off to even wanting to play again.
nonethewiser 55 minutes ago|
If you do that you could not even show the timer. Or make it more discrete or toggle its presence. For the person who wants to optimize (although tbh its not really even actionable), but otherwise remove it since its stressing people out
ronyeh 58 minutes ago||
Don’t reset to 30s for each word. Just add 30s (or 20s). So if I am fast in the early rounds, I am rewarded in later rounds by having 1:43 to work on a word I am completely stuck on.
ecshafer 3 hours ago||
I got the word BAITH on like turn 5, and I only chose that because I couldn't figure anything out. I thought it was a nonsense word. But mixing in a scottish slang word in the easy section was a surprise.
nathell 3 hours ago|
I guess HABIT was the expected one here.
ecshafer 3 hours ago||
Baith was right. But I feel stupid that I couldnt see Habit.
EvanAnderson 2 hours ago||
Shuffle would certainly help with that. I felt like I was expending a ton of energy and time shuffling mentally (but I'll concede that if I did it enough I'd get faster at it).
vicnov 3 hours ago|
I think there is probably a research paper hiding inside this game.

I couldn't guess Dice because, as an ESL person, I couldn't make the D-i combo sound like /d/+ /aɪ/ in my head (it sounded as /d/ + /ɪ/), so a part of my neural circuitry didn't fire, and I couldn't complete it with `ce.`

In other words I, personally, in this pattern recognition game rely on the way words sounds in my head to find familiar combinations and continue the sequence.

xpct 2 hours ago|
On some levels I tried guessing, starting with different letters, and still got into some local minima in my brain where I couldn't guess the word, only for it to be something obvious like 'pound'.
More comments...