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I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitting flight plans that moved in cartesian directions. Only by cheating, modifying the simulator, could my greedy algorithm land any planes [3]. I suspect I was supposed to continuously model and poll the future positions of airplanes when developing a flight plan.
I suspect that I won't have much competition on the leaderboard, despite the asterisk, as jdno eventually archived the project [4]. Originally, the project was self-publication while looking for work. The Rust Foundation hired him a little while afterward.
[0] https://jdno.dev/auto-traffic-control/
[1] https://auto-traffic-control.com/
[2] https://github.com/Nzen/hircine-anise-okkoz
[3] https://www.youtube.com/watch?v=czsSjy1Uqyk 1.5 minutes
[4] https://github.com/jdno/auto-traffic-control/commit/b5972dfb...
Having said that, I think there are tons of interesting ways to build on the idea. :)
[1] https://apps.apple.com/us/app/planes-control/id1015114550
https://liveandletsfly.com/united-airlines-air-traffic-contr...
Edit: playable version - https://archive.org/details/zx_Heathrow_International_Air_Tr...
https://store.steampowered.com/app/2289650/Mini_Airways__ATC...
Gameplay from 2011:
That was one of my most played games of all time. SO PERFECT for the iPhone and on the go play.
When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft.
I had some aircraft pop in from off-screen and just run into another one that just took off.
- The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice.
-The possibility of zooming or moving around could be nice
Yesterday’s 50-mile line of planes coming to Oshkosh is something to behold: https://youtu.be/9IHbO0tzpMc
I played a few runs and every crash happened on the edge of the screen where I couldn’t route the planes or I was dragging the tab as I dragged the flight path (iOS, Safari). That’s the only time the view moves and I can see outside the initial border.
Anyway, really cool game!
About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to do an instant ~360° turn directly before touching down, which is a liiiitle bit unrealistic :) Also, while landing the planes just float with constant speed right until the end of the runway and then taxi away. A nicer animation would be if they would touch down somewhere in the middle of the runway and then decelerate gradually before taxiing away. Same in reverse for take-offs.
I've spoke to other people who've had the same experience, maybe just a coincidence but could be why people avoid it?
At airports with towers, the controllers can allow landings in either direction. That they usually don't is more of a function of existing traffic.
Edit: I would also add some “crash margin” around the border of the screen. A plane coming from the top right corner and crashing into a plane leaving just to the right of the top right corner is frustrating.
But I'm not sure it could (or that I'd want) it to supress gestures like back and close application
I'd love to see a modern take on Airport Tycoon where you layout runways and terminals etc.
I also fondly remember an airline management simulator while in college. I started playing with IdleFlightManager on iOS but it was just insanely easy so I lost interest quickly. The software I used while in college had you manually set fares and fare pool size in addition to buying aircraft, dealing with maintenance expenses, and choosing routes.