What I find annoying though is you clunkily go click a floor then clunkily wait then clunkily walk over to the elevator assigned which may or may not be on the other end of the space. Also another interesting thing I've seen is that it seems in my case the distance from destination selection and elevator assigned seems to reduce at times when the office is emptier so that too seems to def be accounted into the algorithm.
Of course, user error is also a factor, so this isn't accounting for people not understanding how to use it and making things worse that way.
(I've never encountered destination dispatch myself, so I'm not really sure how it works in practice)
Sometime during Covid, the metal buttons were replaced with glass touch screens – which are totally unreadable on sunny days, because in our stunning glass-ceilinged atrium mezzanine they sit directly in sunbeams[0]. So now you have to walk up to the kiosk, shade it with your body, and squint at the screen to make out where to touch it.
But yes, this seems like a case of "unfortunately, people".
Forcing functions that dump people into well defined funnels can have such a high net positive effect it more than makes up for theoretical losses.
It's like narrow, hard road bike tires losing performance because of deflection from rough road surfaces and how long it took designers to factor that in to real bikes.
Apparently, the fastest known way to fill up a plane in real-life conditions is to let people board in random order, without pre-assigning a seat.
Efficient elevator algorithms will often suggest moving an elevator into a preempted positioning strategy, based on time of day or peer elevator positions. The scheduler might move an elevator up to offset one coming down, for example. The demand-signal algorithms at least minimize movement in this way.
I think minimizing maintenance at the cost of increasing wait times is probably an important balance to get right. No doubt, the cost owners for maintenance are not going to perceive the wait time of passengers to be as important.
There’s something so satisfying about watching a machine just dutifully work through queued tasks like this.
> After my lecture, a Maxis employee who shall remain nameless buttonholed me. "You guessed right," she said. "Sim Tower was built around a real elevator simulation program we bought from a Japanese guy."
https://web.archive.org/web/20090916193335/http://www.gamasu...
The simulator seems to have passengers spawning on a random floor and then transiting to a different random floor. But for where I work, the trips are pretty much always from the lobby to a floor, or from a floor to the lobby. Nobody goes inbetween floors except maybe the cleaners.
I can see how that could be challenging when people get off on intermediate floors, making a full car available again, changing status. And, if 3 people are waiting and there is room for 1, should it stop or not? Etc.
My favorite takeaway from this is how simplicity often beats complexity.