Posted by kelseyfrog 1 day ago
Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.
Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.
Thank you for linking OP, this made my morning.
So if anyone is wondering if this is just nostalgia, or if the game actually holds up, it's the latter. Just play it.
Tim Schafer is really good at this. Psychonauts has a large cast of deformed-looking characters, but you'll love them all by the end.
I still remember the feeling of the ending, and the end credits music when the violin kicked in as it played the Manny & Meche theme! The music is at least as good as this game.
I agree that I hated the 3d though. This was a bad patch for games when everyone wanted to go 3d for the sake of it, even though it looked and played worse.
Thing is I bet the people who played it are right too, I just never managed to bring myself to play more than a few hours of the game before getting frustrated. Bad controls + 90s point-and-click-puzzle-design + early 3d graphics is not a good recipe.
Full Throttle was criticized for its dumbed-down point-and-click (basic only 3 actions + using items, instead of the usual verbs), but that was the sweetspot for my early-teens mind. Can never get enough funny responses of using the lick action.
They would put up with crazy puzzles, huge grinds, weird RPG numbers systems (AD&D in BG1/2 for example), but if you want to do action A on thing B that can not, under any circumstance feel bad to do.
It remains an interesting reflection point in the history of 3D games. It's also why the Grim Fandango remaster turned out so well, now that controls have settled into their modern forms.
Somehow I remember those parts more than the fun parts, maybe because I didn't have access to a guide back then.
(As I recall even GrimE had a similar or the same combo key. A lot of the complaints about Monkey Combat in EMI I didn't have because after a couple attempts I recall just pushing the win button and moving on.)
Mostly, what I remember is the outstanding voice acting, and the most memorable intro ever.
Yeah, whenever I think of Maureen I think of two things: asphalt, and trouble...
For similar feels, check out Disco Elysium
Planescape Torment
and almost anything by Amanita Design
https://youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpM...
They are currently doing a company wide gamejam/game idea incubation thing, after surviving Microsoft undoing the acquisition and the same Documentary crew is doing a doc about that (they did a kickstarter campaign to fund it)
> To protect this document, please restrict your fallen tears of joy to this box. Thank you! → [__]
All over the document, you can see Tim Schafer "wasted his time" by adding personality (jokes, graphics, asides) to what is basically an internal document.
I think in 2026 a document lovingly crafted like this would be deemed a great waste of time, lack of efficiency and an affront to shareholder value.
> We didn’t have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error. That way I could turn the document in by the deadline.
Interesting that that's not actually the case.
Manny doubles back to the car, reaches into Olivia's pile of flowers and finds his gun, the one he'd left there. Something really does go down like in Heat, and he's dead. All right then… I don't hate it. No matter. Ouch!
Manny doubles back to the car, reaches into Olivia's pile of flowers and finds his gun, the… Maybe the really cool thing that happens is you see his shadow traveling through time, and that's how you know he's coming back. And although I'm pretty cool with it… Great ending, ta da.
They aren't native English speakers and the story in Grim Fandango is considerably harder to follow compared to DoTT, so they lost interest a bit after we completed year 1. But as soon as their English skills improve, we'll get back to it, it's one of my favorite adventure games!
EDIT: I checked, and I was mistaken: DOTT was never dubbed in French, but Grim Fandango (and its remaster) is.
I had decided this morning that I'll try Monkey Island before Grim Fandango, because of the added complexity of Grim, as you say.
Its not that I don't like it as a game, but it's just so chock full of character.
The premise alone is so compelling; in the Land of the Dead, even dead men chase money. Even with the literal afterlife a train ticket away, you have conmen and good guys living (or dying?) like there's no end of the line.
Love it. One of those rare pieces of art that continues to live in my head rent-free.
On the other hand, I still think Disney should make a Monkey Island TV show or movie. They could use Sea of Thieves-style water effects in the Volume for useful shenanigans.
Monkey Island comes second of course.
I've finished it with a walkthrough so I've seen the entire game. Between an art style that didn't age well and didn't grab me even then, obscure puzzles and a theme that doesn't interest me so much, I think it is one of LucasArts worst adventure games. But that's me. Let's call it "polarizing".
Too bad the dated puzzles pull me out of it so much.
Everything's subjective, but I think most people would say that the art style was great then and is still great, and the theme is pretty unique and compelling. That's why people like it so much.
The puzzles and interface really are awful though, and I say that as someone with a reasonable tolerance for adventure game logic. It's far-and-away the worst-playing classic LucasArts adventure, and even though I'm sure there's plenty of adventure games with worse puzzle design, I'm struggling to think of one with a wider gap in quality between the game design and everything else. Everything's frequently so disjointed and it's such a slog to get around, it's not even one of those "use a walkthrough when you get stuck" games; it's a "just follow a walkthrough constantly" game, or maybe even a "just watch a longplay" game.
- Nothing like it in style and execution.
- Superb and unique universe. It's brilliant. Fight me. ;)
- Charming, engaging storytelling full of wit and humor. Charm and humor are particularly hard to pull off, it seems, given how few games I can think of that have them. (Bard's Tale and... uh...)
- If you like the adventure games of the era, then this one is right up your alley. The puzzles are much more frustration-friendly than modern games, so they're not for the coddled gamers of today who, frankly, would just use an answer sheet when they got stuck. OTOH forcing yourself to stick with it and get that "Ohhhhhh the *diamond* makes the boat sink around us! *that's* how we climb out!" -- which is a real example from a *different* LucasArts game -- is very satisfying.If the Day of the Dead setting does nothing for you, then you'll dislike the game. But if it intrigues you, you'll likely love it.
The puzzles are arbitrary, it's not really what the game is about.