Posted by kelseyfrog 1 day ago
GDC Talk: "One Page Designs", by Stone Librande
That GDC talk just showed up on my YouTube frontpage this morning and I watched it. And now I check HN and here we are.
Seems like ultimately they aren't actually able to track us as well as they claim.
It's interesting to see how the "non-linearity" is still very linear, it's just that you have three different goals at once.
I just finished re-playing Day of the Tentacle with my kid, and what's amazing about that is the intersecting non-linearity. The three different characters each have multiple of their own goals, but they're forever needing to trade things back and forth, so often the path of one will be blocked until the other one has gotten the thing they need.
The map for the goals for DOT must be like spaghetti.
I also remember that it was slightly difficult to buy the game - I was at least 13 at the time, the game had an age rating of 12, but (gasp!) there were skeletons on the cover, and the tag line mentioned corruption and crime. So the lady in the shop actually called her boss before eventually selling the game to me.