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Posted by polymorph1sm 14 hours ago

Meta VR Glasses(www.meta.com)
451 points | 398 commentspage 2
throw03172019 14 hours ago|
Seeing a person at a coffee shop typing with his fingers on a table and moving his invisible mouse would be…interesting.

I can see value on a plane. But I’d rather use my MacBook then look like a crazy person pretending to work.

phyrex 14 hours ago||
That's what people used to say about Bluetooth headsets
walrus01 13 hours ago|||
It's still creepy and weird to have a full conversation on a bluetooth headset in a public place where everyone can overhear your side of it.
ncphillips 13 hours ago|||
Isn’t that the same without a headset?
spencerflem 13 hours ago||
No, talking into a phone feels more natural than talking to nothing in particular
Cyan488 11 hours ago||
Plus when you talk into a phone, your voice bouncing off the glass causes natural tendency to control vocal volume.

With buds, people just shout into the void... Or the bus...

al_borland 13 hours ago|||
Better than the people who walk around using speakerphone… which I see at least 3 people do on every trip to the grocery store.
the_af 13 hours ago||||
It still seems weird to me when I hear people seemingly talking to themselves as if hallucinating. It always surprises me until I realize what's happening.
cmrdporcupine 13 hours ago|||
guess i'm old cuz i still feel like it's weird and antisocial
GaryBluto 11 hours ago||
Surely you mean asocial?
NBJack 11 hours ago|||
I've been that guy, though with a portable keyboard and wireless mouse using my Xreal glasses with a Samsung device in Dex mode.

It is as close as Ive gotten to the cyberpunk dream so far.

juiceland 14 hours ago|||
I’ve used the Vision Pro in public. I don’t care what people think of me, but I did get annoyed at people tapping me on the shoulder and asking about it.
Apocryphon 13 hours ago||
I’d mostly be concerned about getting robbed while having my vision obscured.
throw03172019 13 hours ago||
Luckily they can’t steal your invisible monitor, keyboard and mouse.
mrieck 13 hours ago||
Glad it's using the Meta XR SDK - it's a closed ecosystem but at least it IS an ecosystem.

The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?

aucisson_masque 7 hours ago|
For money. There is barely any competition yet.
slowin 14 hours ago||
I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.
wolvoleo 12 hours ago||
I've never needed to submit any ID?

I think the software kept getting better except for the latest UI redesign intended to mimic Apple which is indeed terrible. I hate the heavy use of double clicking on the controllers. The older UI was better (though even before this they constantly redesigned it every 6 months or so)

But they've only improved things over time. The quest 1 shipped without passthrough or hand tracking. By the end of it's support it had both. The quest 2 and 3 also continue to receive new features like higher frame rates, keyboard view etc.

matsemann 8 hours ago||
If you already had a long standing fb profile you were probably good. But if you had to make a new one just for Quest, you could sometimes end up having to go through all kinds of hoops to prove you weren't making a spam bot account. Or if you tried to access a long forgotten account.
numpad0 2 hours ago|||
All of the social media have this issue: the fraud detection algorithm become oversensitized and starts flagging every new accounts. But it's not the policy, so the company won't admit to mandating ID submission.

Not that I am comfortable uploading ID or that I even consider Quest, but that is how it starts.

Kbelicius 6 hours ago||||
You don't need a fb profile for quest. I'm sure that you could use one but you can create a new meta account for which you just need an email.
wolvoleo 4 hours ago|||
No I didn't. During the time when it was required to couple one I just made one with a fake name. But since that passed i decoupled it again and deleted the Facebook one.
rpdillon 13 hours ago|||
Exactly where I am. Was all-in on Quest 1 and Quest 2, but had to offboard due to Meta's wild policies (that ended up locking me out of my account with little recourse -- some bug with the Oculus standalone account merge with FB and then re-split).

As much as I'm a proponent of VR, I won't play by Meta's rules.

harry8 8 hours ago||
Could you get a refund for the device? Obviously that wasn't what you paid for.
ryandrake 11 hours ago|||
I was so excited by Oculus’s technology, and then Facebook of all companies bought them and it was such a let down. It felt like finding out that Charles Manson likes the same TV show as you. Yuck!
aaron695 9 hours ago||
[dead]
ewild 14 hours ago|||
oculus didnt ship a single product not owned by facebook.
cortesoft 13 hours ago|||
That is certainly not true.

I had the Oculus Rift dev kit before they sold to Facebook. It was so amazing at the time

seizethecheese 13 hours ago||
“Dev kit”
cortesoft 12 hours ago|||
They called it that, but I just bought it on their website like a normal product. I didn’t write anything for it.

There was a site that you could download experiences that people created, which is what I used it for.

ihuman 13 hours ago||||
You had to pay for it (Kickstarter), so its 100% a product
joemi 12 hours ago|||
Game console developers always had to (and still have to) pay for their dev kits. That doesn't really make them products in the typical sense of the word, though.

The stronger argument for it being a product is that it was available to the public.

cortesoft 12 hours ago||||
I didn’t even get it from the kickstarter.

I just bought it on the website.

seizethecheese 10 hours ago|||
Yeah, sure, my point is that obviously the original comment excluded the dev kit in their definition of product, and arguing over it is just splitting hairs.
gpm 13 hours ago|||
Non-devs were buying them to play games.
cortesoft 11 hours ago||
I was one of them.

I mean, I was/am a dev, but I had no plans to develop on it, I just wanted it to play with.

slowin 14 hours ago||||
Correct, but you didn't have to log into the Quest 1 with facebook until ~2024. They had "Oculus accounts" at first.
Benjamin_Dobell 11 hours ago||
They have Meta accounts now, which are also not Facebook accounts. I went straight from an Oculus account to Meta account. Might be location based, but I most certainly haven't been asked to upload any ID.
jlarocco 8 hours ago||
> They have Meta accounts now, which are also not Facebook accounts.

How gullible can you be?

herbst 7 hours ago|||
I got some hate from pointing out WhatsApp is the same evil corp as Facebook recently. People don't want to hear that
Benjamin_Dobell 8 hours ago|||
Well, I was going to point out the distinction between products. But I guess if people like you are able to turn HN into Reddit, anything is possible.
jlarocco 8 hours ago||
And I was pointing out that they are one and the same but the "Facebook" name was so tarnished by their terrible privacy practices they had to change it to save face.

But I guess if people like you are able to ignore that to make yourself feel better about giving your personal information to Zuckerberg's advertising company then anything is possible.

Benjamin_Dobell 8 hours ago||
Phwoar! Thank you. It's 2026, and had it not been for your high quality informative comments. I would have not known anything about this them there Facebook. You saved me.

I don't know what conversation you think you're having here, but it's not that.

If you'd bothered to read... and then ready for it... stop, take a breath, and process the information. You'd have noticed I was pointing out you can use a Quest headset WITHOUT providing them your personal ID OR having a Facebook account. Almost as if, you know, I was highlighting that giving the company your personal info isn't required. Woe me though for pointing that out.

I'm sorry for interrupting the indignant rants. Please continue.

guiambros 13 hours ago||||
Owner of DK2 here, well before Facebook acquisition. It was for developers, but it was a shipped product nonetheless.
benatkin 13 hours ago||
Not really. Pre-release baked into the name.
croes 12 hours ago||
Sold for a full price, so it’s a sold product.
joemi 12 hours ago|||
Game console dev kits are typically _more_ expensive than the consoles they're for. So "full price" isn't a good argument. (The fact that they were available to the public is a stronger argument.)
serf 12 hours ago||||
i've never had the luxury of buying a cheaper dev kit. Ever.
benatkin 12 hours ago|||
It wasn't though, a full price would have been more, to cover not just components and assembly but the cost of R&D.
joemi 12 hours ago||
Game console dev kits usually cost more than the consoles they're for, not less. They're not mass produced at the scale that the consoles are, and they're sold or leased to companies expecting to make several orders of magnitude more back off the products they create with the dev kits.
benatkin 11 hours ago||
There isn't a very direct comparison of Oculus products to game consoles like PlayStation, Nintendo, XBox, or those in the distant past. It is interesting, and they have a lot of the same market forces at play, but I don't think they behave by the same rules.
joemi 11 hours ago||
There's at least one way where there's a direct comparison: they both have dev kits.
gpm 13 hours ago||||
Pretty sure DK1 shipped pre-acquisition.
abraxas 13 hours ago||
DK2 also
benatkin 13 hours ago||
Neither qualifies.
bigfishrunning 12 hours ago||
Why? They were for sale to the public, how were they not a product?
hamburglar 10 hours ago||
Because some people find arguing over semantics fun.
bigmadshoe 12 hours ago||||
Regardless the acquisition took some time to bring down the quality of the products. It doesn't matter if their first few products were sufficiently far ahead that they weren't enshitified immediately when Facebook bought Oculus.
reactordev 12 hours ago||||
they shipped 3. DK1, DK2, CV1.
chickenpesto 11 hours ago|||
4 if you count the Latency Tester.. but yo.. Mark and Andrew.. pour these ARVR $$$ into CZI instead!!!
benatkin 12 hours ago|||
CV1 was as a Facebook subsidiary. Acquired 2014-07-21, CV1 announced January 2016 and released March 2016. https://techcrunch.com/2014/07/21/facebooks-acquisition-of-o... https://en.wikipedia.org/wiki/Oculus_Rift_CV1
georgemcbay 12 hours ago|||
> oculus didnt ship a single product not owned by facebook.

The post you are replying to doesn't claim they did...?

They did change the branding in late 2021/early 2022.

Prior to that the product was called the Oculus Quest, after that it was the Meta Quest.

And Meta did start heavily enshittifying the product alongside the rebrand.

nicman23 9 hours ago|||
well a 200-day (dirtyfrag) just dropped yesterday. you can remove most of that
jmiskovic 6 hours ago||
More info? Couldn't find anything about it and now the Quest communities are swamped with these glasses.

edit: https://github.com/Lumince/singularity

nicman23 4 hours ago||
yea that. it works on latest fw
-pao 14 hours ago|||
They recently managed to crack open the bootloader, most of meta stuff can be bypassed now. I despise how it went from a great device to almost a paperweight with just horrible software updates (as it's the norm these days).
Tepix 11 hours ago||
That’s the bootloader of the original Quest
thetoon 8 hours ago||
The one that needed it the most. Very excited to see what's going to grow out of this hack
theshackleford 12 hours ago|||
> After the "Meta" rebrand, the quality rapidly decreased

This has not been my experience at all and there are very few headsets I have not owned.

Everything else I can't really disagree with.

tyrabound 13 hours ago|||
It’s rather astonishing to me how the vampire squid of world domination has apparently worked out just how to neutralize any sense of self-preservation, and manipulate and gaslight anything into place if they have enough time and are patient.

Everything from “freedom sticks” to get women to breath in smoke and ash like the foolish men, to going from “government IDs are just conspiracy theory” to “you have to show your papers to see information and communicate with other humans on the only method that is still widely possible; it’s all just been slowly salami sliced and microdosed into our societies. Worse yet, still a large chunk of society seem utterly oblivious as long as they can consume their particular customized and personalized opiate of the masses.

alex1138 5 hours ago|||
This is why he buys anything. I can't speak to Whatsapp but Instagram is horrific now precisely because he doesn't give a damn about making a good product. All he wants is to own the network effects, and credentials, and data
Mistletoe 14 hours ago|||
How do they explain why they need your ID to use VR glasses?
slowin 14 hours ago|||
Age verification.
Mistletoe 14 hours ago||
Yes but why do you need to verify your age to use computer hardware?
dmix 13 hours ago|||
Because people are naive enough to think the huge privacy compromise will be worth the cost to society in order to protect kids.

The better question is why in 5yrs we will have to use ID to buy a product on some random ecommerce site or to play a video game or use Uber or post a comment on Reddit. It will be because people pushed for this for kids on social media and opened the door for the rest of the internet companies to demand it and therefore the government.

vlyan 13 hours ago||
I really hate it when some vague "people" are blamed for this bullshit. those who do -- a minority -- do it only because they've been brainwashed by the relentless public opinion campaign ran jointly by the capital and the governments.
dgellow 6 hours ago||
No brainwashing needed, the vast majority of people don’t care one bit about privacy
zamadatix 14 hours ago||||
They can't stand the idea you'd use it without a social media account. It's Facebook after all.
slowin 14 hours ago||||
You shouldn't have to do this and I won't. I'll vote with my dollars and never buy another device from them. It's too bad because I genuinely liked it as well, but it's not worth the invasion of privacy and normalizing sending this type of information to any consumer company.
crimsoneer 7 hours ago||||
For the same reason you need to show ID to go into a bar/pub.
tyrabound 13 hours ago||||
Think of the children … or are your a chomo? Now hand over your papers for access to information and communications more that all the books have been fed into the AI shredder and paper and writing instruments were done away with to save the planet.
Daz912 12 hours ago|||
[dead]
SchemaLoad 13 hours ago|||
Facebook/Meta has a system that decides if it thinks you are lying about your name or if it just isn't sure, if you get flagged for ID verification. These days it might also be because they think you are under 18, but the ID verification system existed long long before age checking.

If you haven't seen it, it's probably because your account is old and they have scraped enough contact lists to believe your name is real.

hamburglar 10 hours ago|||
Odd. I’ve used a fake name with Facebook since about 2009 and now I have a meta quest and they’ve never flagged my account or asked for id verification.
wolvoleo 11 hours ago|||
You don't need to use a real name on a meta headset. It was decoupled from Facebook years ago.
Daz912 12 hours ago|||
[dead]
impulser_ 12 hours ago|||
What does your state ID have that Facebook can't already get?
afavour 12 hours ago||
I don’t believe Facebook has my full address. Yeah, they could probably get it but that doesn’t mean I want to help them.
impulser_ 7 hours ago||
I think you're underestimating Facebook if you think they don't know your address.
miltonlaxer 13 hours ago||
The aggressive push for ID verification is a direct result of massive government lawsuits regarding online child safety. As a strict condition of this settlement, Meta is legally mandated to enforce hard age gates.

Plus they already have all that data... Your ID is not private information. It's an identifier that they don't need or want.

wren6991 13 hours ago|||
I think the causality is a bit mixed up here given Meta have put millions of dollars into child safety lobbying
reassess_blind 13 hours ago||
What's their motive there?
glenpierce 12 hours ago|||
Smaller entrants to the field cannot as easily comply with the law. It’s about raising barriers to entry. Trust in Meta might be low here, but to the general public, it’s higher than some small startup they’ve never heard of, so they won’t upload their ids there.
porkshoe 12 hours ago||||
I linked to two articles describing Meta's fight to have age verification laws put into place (even before the settlement). The most obvious reason is to try to get some sort of law in place that they believe they can comply with _without_ having to make changes to their algorithms in a way that might hurt their business.

I don't think they particularly _want_ legal id (though maybe they do? who knows)... but it's obviously false that this was caused by the government when Meta itself was lobbying for such laws even before then.

https://techoversight.org/2025/07/29/bloomberg-meta-google-l...

https://thedeepdive.ca/who-pushes-age-verification-bills/

kristianc 12 hours ago||||
Creates another expensive bar for prospective challengers to clear - regulation nearly always ends up favouring incumbents, especially if they have a hand in shaping it.
wren6991 12 hours ago||||
I'm honestly not sure. Often when companies lobby for regulation it's to avoid other types of regulation they would find more troublesome. I don't buy the popular narrative that Meta is lobbying for verification laws for the purpose of getting ID data because surely they have a lot of signal there already. At the same time I think it's backwards to say "Meta are behaving this way because of regulation" when they actively lobbied for it.
simcop2387 12 hours ago||
Obviously, none of us have any proof, but I'm on board with the theory that they've been lobbying for it to push things subtly. Specifically because it looks like a lot of these laws are being made to absolve the person creating the gate of responsibility and liability when the gate is there, even if it fails. The idea of the theory being that if they can push that part in then it's better off for them rather than if it's done in a vacuum where they can end up responsible.
raimondious 12 hours ago|||
It makes it impossible for anyone except huge existing players to have a legal social network if there are enough hoops to jump through to run one.
SchemaLoad 13 hours ago||||
Facebook was doing ID checks well before this because they want to stop ban evasion.

ID checks just came to the Quest because they forced facebook accounts which already had ID checks on it. They should never have made facebook accounts mandatory for playing games.

razodactyl 13 hours ago||||
Yeah, you beat me to this - I laughed at Meta needing any information considering shadow profiles have always existed and every company leaks data like a sieve xD
p-e-w 13 hours ago|||
> As a strict condition of this settlement, Meta is legally mandated to enforce hard age gates.

Not for allowing you to use your own hardware, what utter nonsense.

It was their choice to forcibly link their hardware to their online account system despite it working fine without it. But it’s absolutely not true that the government requires age verification for using VR goggles.

Topfi 14 hours ago||
Some of the key specs cause the page is rather thin on details:

* Display Type: Micro-OLED

* Resolution: 2412 × 2288 pixels per eye

* Angular Resolution: 37 PPD

* Field of View: 70° × 66°

* Chipset: Snapdragon Reality Elite

* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)

* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking

* Passthrough: Color RGB passthrough cameras at 26 PPD

* Price: $ 1300,- USD plus your data

Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.

Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.

There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.

bottlepalm 14 hours ago||
70 degree FOV is such a deal breaker for gaming. That and the price. In a world where people already have tons of screens, monitors and TVs in their face - the practical use case for this is relegated to trains and planes. Very niche.
mey 13 hours ago|||
The form factor itself is also a killer. Couldn't imagine doing anything besides using it as large private display for 2D games. You aren't going to be moving your head around quickly with just pressure on your temples to hold it in place.

Not sure where this lands functionality wise. I feel like it's most direct competition would be as a cheaper Apple Vision. You would need to pair it off with a Windows system for heavier productivity work most likely. Even though their OS is "android", it doesn't have the Google ecosystem behind it, let alone matured on that front. Media consumption on the go seems to be the other use case.

So, compare them to either XREALs plugged into a laptop/phone, or Apple Vision Pro I guess.

NBJack 11 hours ago||||
What's worse is that, due to the motion tracking many of these devices have, you often have to enter a travel mode that disables some of the better features.
michelsedgh 14 hours ago|||
exactly i dont see the appeal or use cases other than planes or trains and stuff.
porphyra 14 hours ago|||
meanwhile the Bigscreen Beyond 2:

* Display: also micro-OLED

* Resolution: 2560 x 2560 per eye

* Angular resolution: 32 PPD

* Field of view: 116°D, 108°H x 96°V

* Chipset: none lol plugs into your computer

* Tracking and sensors: needs base stations

* Weight: 107 g

* Passthrough: no

* Price: $959 (+$200 for eye tracking)

* needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)

meanwhile the Steam Frame:

* Display: LCD

* Resolution: 2160 x 2160 per eye

* Angular resolution: 20

* Field of view: 110 degrees

* Chipset: Snapdragon 8 gen 3

* Memory and storage: 16GB of ram with 256GB UFS plus microSD

* Tracking and sensors: inside out camera based tracking

* Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio

* Passthrough: idk

* Price: $1059 for 256GB, $1299 for 1TB

tapoxi 13 hours ago|||
Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.
fg137 3 hours ago||||
I have to point out that all of these are terrible options for the general mass who are remotely interested in VR. If you are an enthusiastic who don't mind dropping $1000 on something completely optional to your everyday life, great, but otherwise they are terrible in value considering what they provide.
TiredOfLife 10 hours ago|||
With bigscreen you also need to have 2-3 tracking stations ($500-750) with stands (another $100) you need to setup everywhere you want to use it.
pj_mukh 14 hours ago|||
There was mention of a DisplayPort, so is there a way to just stream your MacBook into it?

Closing the lid and working in one of these would be great, but there's always a caveat that blocks this.

bottlepalm 14 hours ago|||
You can, but the FOV is narrow so not great for multiple screens, and the focal length is probably around 4 ft so you're not going to be able to use a screen closer without eye strain.
Topfi 14 hours ago|||
The Quest series supports both wired and wireless streaming, so I'd be surprised if that wasn't an option.
chaostheory 9 hours ago||
From my experience, wired streaming never really worked well even with the expensive fiber optic cable.
dmitrygr 12 hours ago|||
> would call is a far more appealing implementation

Said the guy who has not checked this thing for head-turn-to-pixels-changed latency. That is the one metric that nobody has approached the AVP on -- the one that keeps me (and many others) from being nauseous.

mohsen1 14 hours ago|||
"100 grams" is the headline here
busymom0 14 hours ago||
How is it powered? External battery? Or what's the built in battery life like?
dmarcos 13 hours ago||
Battery and computer puck. There are photos on the site
busymom0 13 hours ago||
I somehow missed the pics where one of the arms had a cable attached to a battery
realo 1 hour ago||
Cool! Can I use them without any meta or facebook account?
bobmarleybiceps 13 hours ago||
I can't help but feel like all the tech glasses are basically a way to get more ai training data where they can get like a constant stream of human POV stuff.
dgellow 6 hours ago||
Proton published an article on that topic recently https://proton.me/blog/meta-smart-glasses-ai-robots
pampas 8 hours ago|||
You should look up the story behind Pokemon Go.
utopiah 4 hours ago|||
Ah! That's actually exactly why I don't use WhatsApp, Google, etc anymore.

When Meta bought Oculus a decade ago I though "why the heck are they buying this VR company..." which prompted me to read "The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power" 2018 Shoshana Zuboff's book.

The idea is precisely that they don't need more of the same data, they have enough (even though they do need to keep them up to date) but they instead need more KINDS of data to keep on earning money from selling ads.

They don't care for the technology itself, only for ways to distinguish needs better and that's exactly what a new digital medium provides.

TL;DR: yes.

Invictus0 12 hours ago||
The battery life on these devices is way too low for that
chaosharmonic 13 hours ago||
Upside: the Steam Frame's price is actually pretty competitive now.
fg137 3 hours ago|
Both of which are not appealing at all to the average consumer. Most people have better use for their $1k.
jfoster 7 hours ago||
They should sell it to Apple. I wouldn't buy this from Meta, but I would buy it from Apple.
dylanger 6 hours ago||
I'd guess Apple are already hard at work making something similar and better than this.
jfoster 2 hours ago||
They probably are, but this is what vision Pro should have been. It seems that Apple are behind. By months? By years?

In any case, that transaction is not going to happen because Zuck thinks he can actually make it work. It's just what I think they should do.

cubefox 6 hours ago||
You would pay three times as much for the same product?
jfoster 2 hours ago||
Presumably Apple could do it cheaper than Meta, since they could assume higher volume and are more valued by suppliers.

I'm not going to buy it from Meta, but what I'm saying is that at the same price I would buy it from Apple. I'm far from the only one.

cubefox 43 minutes ago||
> Presumably Apple could do it cheaper than Meta, since they could assume higher volume and are more valued by suppliers.

They theoretically could, but they would never do it, as we see with the Vision Pro, which is, apart from being far heavier, also far more expensive.

jsemrau 12 hours ago||
Over the last years, being "online" has become so stressful and toxic that I just don't want to spend much time there anymore. 2016 me would be ecstatic about this product. 2026 me just want to be in the real world.
csallen 12 hours ago|
You just have to put a bit of effort into curating what your online experience looks like.
nradov 12 hours ago||
How?
Cyan488 11 hours ago|||
Not the parent commenter but I've found RSS feeds have replaced most of my desire to browse reddit, and other social media. You can even paste a YouTube channel into a feed reader to get a true channel subscriptions feed.
csallen 10 hours ago|||
For starters, don't let other people control your diet of information. So get off social media, where random algorithmic feeds serve you slop you didn't ask for.

Instead, pick out your own internet information diet. Make it a project. If you're not afraid to use AI, it can help with this tremendously.

Then you need to build habits that replace your unhealthy browsing with healthy browsing. IMO it's best to just install tools that make it difficult or even impossible to do the unhealthy browsing.

nradov 8 hours ago||
I love social media, it's so much fun. The algorithms are awesome.
hiisukun 9 hours ago|
He's the only one on the couch. The only one at the sports game. The only one at the movie theatre.

At the office, it was nice to see him put the glasses down and shake hands with the person who rocked up. If that person had arrived 'in VR' I think I would have been completely turned off.

I guess if you want to be alone, it's a good device -- but the best times for me with modern technology have been when it brings me closer to other people. Online games were better on LAN. Couch co-op as a genre is one of the best console experiences I think. Meeting people in real life, who I spoke to on IRC -- again, a great moment.

I'm not anti-tech, and the device form factor sure looks amazing -- but I can't imagine any moment I would use something like this at home while anyone else in my house was here.

jayd16 8 hours ago||
The shared anchor tech exists and its honestly pretty awesome to play a shared XR game but with the cost and install base of these devices, you really can't invest in developing those types of things. Too bad because even a shared XR paint prototype is cool.
drstewart 3 hours ago|||
>I guess if you want to be alone

Probably a good bet looking at the numbers: https://www.readers.id/en/global-studies-reveal-post-pandemi...

harry8 7 hours ago|||
>Couch co-op as a genre is one of the best console experiences

This! And it isn't close either.

throw310822 6 hours ago|||
I think it's what makes the form factor doubly important. Not just for comfort, but because if your visor is just a pair of glasses you can wear it and remove it in a second and with just one hand, without even thinking. This easiness removes a lot of the feeling of isolation.

The other fundamental thing for me is to have visors that seamlessly and by default connect to the nearby ones so that experiences are shared.

rexpop 8 hours ago||
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