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Posted by acossta 17 hours ago

Genie 4(deepmind.google)
868 points | 505 commentspage 3
nomel 7 hours ago|
Not that I have zero trust in anything AI related that Google demos, but the first video example on the right, the model completely ignores inputs towards the end.
segmondy 16 hours ago||
With Anthropic going public, I expect a lot of model releases from the competition signalling to the market. "We are still around, please leave some money for us too"
lifeisloving 15 hours ago|
Google is already public, has a larger more normie customer base, many products to integrate AI in with established enterprise accounts in the millions... For some reason theyre not valued at 50:1 revenue... I dont think all that many people are going to be that excited for Anthropic as a business, Its an escape hatch, using the public as exit liquidity while the founders can still make a 100bil.
roncesvalles 15 hours ago||
The public is the final "greater fool".
Kotlopou 15 hours ago||
If the checker clip is meant to be used to develop a robot to play checkers, then the physics is not remotely good enough. When the robot takes the first piece, the piece looks like it's moving up from the board, then suddenly doesn't. The last move also isn't valid checkers, unless I'm missing something -- the robot offers its piece to be eaten and the human doesn't take it.
oldfuture 16 hours ago||
guys they are building digital cages so they can rob you blind while you are in your nice digital world, sorry we will ignore this stuff into oblivion
sys32768 13 hours ago||
A few years from now, Lydia in Skyrim will have a fully consistent personality with dynamic dialogue and full contextual memories of all our adventures together in Skyrim.

A visual makeover is great but what happens when millions of people fall in love with virtual characters who seem to deserve that love?

thunfischtoast 12 hours ago||
Question is if we even want that. Video games often are escapism, we want an illusion of reality but not actual reality. I mean there definitely is a market for that, but I don't think it's for everyone.
bubblegumcrisis 11 hours ago||
There was a comic book about comic books I read when I was young. I believe it was "Understanding Comics: The Invisible Art" - part of it dealt with what is gained and lost with realism.

In a nutshell, (with my memory of 30-40 years), the more and more realistic a scene becomes, the less the brain applies it to ourself. It becomes this definite place, definite person, rather than ourself or our surroundings projected into other characters.

All these scenes, that I guess are amazing, they all are creepy to me.

yhjc2692 12 hours ago|||
That actually sounds implementable even now! Except the fully consistent personality part. And maybe that's a good thing. Falling in love with beings without physical presence sounds agonizing; probably better spent on real people.
kragen 11 hours ago||
I imagine you could implement the fully consistent personality by putting a recurring dream about the player, followed by waking up, in Lydia's context at startup.
mmmpetrichor 12 hours ago|||
skyrim already has mods for AI chat with all of your followers. I haven't tried it but plenty of people use it, (in VR as well, of course).
freecodeio 12 hours ago||
man it really shows some of you have ai psychosis, nobody in the gaming world wants that, that's some wizard level virginity low even for gamers
yipinwong 15 hours ago||
The prompts build impressive clips.

I am more interested in how to make consistent "participants" and "environment" with multiple clips so they look like one longer clip.

Will that require same dev/coding harness and spec-kit-like engineering flow?

Like create a spec on how a movie will look like, feed contexts, create tasks so that multiple clips look congruent?

sodacanner 16 hours ago||
I don't know if I'm missing the point, but Genie 4 almost looks worse than Genie 3 in terms of player control? It doesn't even seem to respond to inputs, it just looks like they took some AI generated videos and put the key widgets on top.
lpghatguy 12 hours ago||
Astonishing to me that a company like Google would be willing to publish such a terrible looking product demo. Interactive, but with completely made-up inputs that are ignored?
ainch 13 hours ago|||
I think you're exactly right. This was already a problem with Genie 3, but they've appear to have gone all in on video generation over controllability.

The original Genie was a great piece of work with a real sense of purpose - to enable agents to learn about the real world in the way Dreamer or Schmidhuber's paper sketched. But now most of the people that drove that mission have left Deepmind (Jack Parker-Holder, Tim Rocktaschel, Demis) and it's become this instead.

maybeOneDay 16 hours ago|||
I wonder if that's because the target audience is people directing/producing (commercial) videos, rather than games.
doctorpangloss 16 hours ago||
another POV is, what even are these experiences? whom are they for? it would take Google 10 minutes to hire all the best game developers for Android, and cost them like $2m, which is peanuts, and give them fancy Google Research titles. but instead, they're trying to get 100 google PMs, who don't give their kids screentime and who don't play any games the objective of making a product for Bart Simpsons. like these people don't realize that being good parents disqualifies them from making immersive first person shooter, "narrative" experiences.
NitpickLawyer 16 hours ago|||
> what even are these experiences? whom are they for?

One possible use for these is to facilitate lab -> this -> real world for robot models. Basically better than lab / algorithmically designed environments and cheaper / easier to train on than real life. Something that "looks" like real life and can scale, to apply RL for robotics to.

doctorpangloss 16 hours ago||
The more parsimonious explanation is that 100 PMs are even less qualified to make surgical robots, but at least they can download a video game and play it for 5 minutes. There's a great scene in You Can See Everything where Billy Evans is watching bio presentations on 1.5x speed, which obviously, makes him look like a huge moron - "knowing enough" bio is very bearish.

Anyway, let's take your theory to its logical conclusion: the product development between real and simulated soft tissue behavior is much bigger than Exponential Time being a hypothesis and being proven. There isn't some effective acceleraltruist path here. Dario Amodei was a biotech dropout. The thing you are betting on which Google is not doing anyway, maybe they will destroy the descriptive single cell sequencing paper mill, but they're not going to be able to simulate the fat inside a BMI 30 abuela undergoing a gallbladder removal.

NitpickLawyer 15 hours ago||
Sorry, I thought you were asking about the tech applications. I have no idea about the other stuff, can't comment.
post-it 16 hours ago||||
Just as JPod by Douglas Coupland predicted.
mlmonkey 16 hours ago||||
When Google's epitaph is eventually written, PMs will figure prominently as the catalyst for the rapidly accelerating decline.
paimapi 16 hours ago||||
Why hire crew or actors when you could have them be fully AI? Why film a commercial with fluffed, oil dusted, well-lit hamburgers when you could fully render something? Why actually have a vehicle capable of off-roading when you could just AI-render what it looks like off-roading (or vertically taking off, for eg)?

It's a dystopian business use case that I hope will get obliterated in the near future as the generations that believe in this stuff and are fascinated by it age out of the population.

empath75 16 hours ago|||
The point is simulation for autonomous vehicles and robots.
sn0n 7 hours ago||
The models need to watch more Gallagher… cuz that watermelon smash was like a 2/10.
senderista 14 hours ago||
Can't wait for the hyper-realistic customer service bots and deepfake propaganda videos.
pllbnk 14 hours ago|
I don't know. With each new release of these models, they compare side-by-side how they are better than the previous ones, but at the same time I feel less impressed by each new release. Somehow they manage to be a seemingly big step forward but at the same time I feel I have seen so much AI that I just look at the common failure modes and they are all still there.

It's easy for them to show demos of abstract things because they don't necessarily have to follow real-world rules, but anything modeled after real world falls short of expectations.

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