That aside, I have a soft spot for Ableton Live. It's a very clean UI with a refined and straightforward workflow and pretty much perfect stock effects, but aside from the new Drum Synth, this also feels like an incremental update branded as a new major version. Its provided instruments/synths are still lackluster. Sure, Operator punches above what its simplistic UI would have you believe, but it just pales in comparison to Sytrus. Ableton still has no built-in synth on the level of Harmor or Kepler Exo either, which if it did would be a massive boon considering Ableton's ethos of keeping all controls visible without needing to open that plugin's UI separately. This update makes me feel I made the right choice by going with FL Studio years back.
SketchUp, after Google offloaded it, became paid software.
All these FL Studio, Ableton, etc.
SketchUp has already been cloned as Ketchup. I wonder if FL Studio and Ableton will soon be cloned?
pretty sure someone is already doing egui rust clone.
I have heard people claim that ArtCraft are not using LLMs to generate their apps, but the presentation and code almost seem like someone gave their LLM agent the Reaper manual and asked it to produce a clone.
Their main tagline on the site is also strange "Professional audio recording and mixing, rebuilt in pure Rust." Really, who cares? No one I know in the performance, composition and recording industry cares at all. What they care about is reliability, stability, workflows and support. Yes, and price. But none of the flagship DAWs have onerous pricing and as others have pointed out, FL Studio has been a good investment over the years. If price is a concern, it is hard to beat Reaper in terms of value and functionality.
I am sure people will continue to one-shot or iterate clones of the leading DAWs and some people will try to use them and probably end up wasting their time on their productions when whoever is behind the project moves on. It is extremely hard work supporting any application and the users of MIDI, audio and notation software are extremely demanding.
My career started way back working on apps for companies like Passport, Opcode and some other music startups, and it I had the sufficient time, the last thing I would want to do is just clone Ableton. My hope is that some effort will come along to total re-invent what and how a music creation and production app should be. I often times feel we hit "Peak DAW" over 20 years ago.
If you just do "computer music", with no synced live instruments and external synths, it's a much easier problem, 40 ms of latency is perfectly fine, and on modern hardware it's not hard to hit that target.
Contrast w/ Ableton, where you pay about that much every upgrade. Or something egregious like Adobe.
I'm actually rooting for FL Studio to NOT be cloned, respect to the way they ran their business, hope people pay them their money.
I mean, vibecoded apps can be fine if you are editing just an image, or a small video you are editing for nothing serious, as a beginner, etc.. but for people that is serious about making videos or making songs that take a lot of effort and time, paying 159 euros to upgrade every 3 to 4 years is a no-brainer (I already pre-ordered it).
And I agree that the assets are a big barrier. If you look at Logic Pro X (my tool): it needs some 80GB for the full install without getting anything else. And without other software, you can expand it with extra loops and sample packs. I guess the interface to those can be reverse-engineered, but even that's a barrier.
On the other hand, refining/tweaking over time may get you closer. I'm quite far down this road, having created a DAW of my own flavor.
It's absolutely not perfect, nor is it a production-level app or even clone, but I trust it for electronic music production because it, like many other programs, does the basics well.
That's another point worth making about the assets. They're a barrier as someone builds them over time. You might have 2000 (example) custom presets and audio file alterations in Ableton and use them as your "sound" as a producer.
Thinking names like Kaskade, Deadmau5, etc. Plenty of others.
Going back to the code, reverb is the example that illuminates the difficulty of cloning in my day-to-day. Sometimes quite explicit in songs, and sometimes hiding just enough in the background. But IMO - stands out immediately when it sounds "off" as I lack a better description.
Anyhow, here's my song from my DAW in case you're curious! Note that it's not mastered so you'll need to crank your volume somewhat.
Thanks for sharing the song. This is material proof that your program can generate a composition. Did you come up with some new ideas about how to create and produce?
Blending lots of ideas from other places (unsurprising I'm sure). I first used FL Studio, and am more recently an owner of Ableton. Some things I like and dislike about both, so what I tried to do with my app is blend what I like.
E.g. FL Studio = step sequencer. Ableton = more intuitive (I think) for whole song composition. Of course, now Live 13 has a Step Sequencer...
The other areas I'm exploring is sound design. One goal in this effort is to remove dependencies on other tools as much as possible. So every sound you heard in my song is from the app alone - not some external sample or other synth/VST tool.
So, then suppose you sit down with a blank slate and draw a wave. Preview it. Now add bits and pieces on top. But more of a visual design canvas rather than the Reason-style rack wiring.
PS: Thank you for checking out the song!
Adobe not withstanding none of these programs are ever that expensive either. I understand everyone has a different budget but if you can’t scrape together $100-$300 to buy essential software for something you want to do, then you probably have bigger issues on your plate. Hell, reaper is what? $40?
That said you do get a ton of cool stuff with the higher editions
A subscription to splice or other sample/preset libraries opens up a world of possibilities as well
Having the full edition also makes it possible to use more of the example projects and templates out there, and you can follow along with the tutorials from Mr Bill too!
DAWs and MIDI controllers are sort of like keyboards, notebooks, or text editors. They all do the same things, but when they're your primary work surface little idiosyncrasies add up to flow-wrecking annoyances.
Lots of people love Logic, but I'm not one of them. It's not anything wrong with the product, it's just that Live clicks with my brain in a way that Logic doesn't. The Live interface has things arranged where I expect them to be. Logic hides everything in drawers.
That said, your teenager might be using Garage Band because they really like it, or they might use it because it's free and what they have. On the controller side, if they have experience with piano, they probably want a keyboard. If they don't, they might or might not want piano keys. If they do play piano, they will have preferences about key feel and size. My old piano muscle memory can't handle mini keyboards, for example.
You get lite with hardware purchase or in some magazines.
https://help.ableton.com/hc/en-us/articles/209775685-Get-a-L...
Ableton suite is amazing because of all the content you get with it (instruments, effects, samples), but lite comes with enough to get you going and you can always add vsts and samples from 3rd parties.
It has a hard limit of 8 tracks, Intro doubles that to 16, while Standard is the first version without limitations. Intro should be more than fine for most beginners.
I’m working on two ARA-2 plugins so this is a small bit of good news.