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Posted by maximilianburke 18 hours ago

Monkey Island: all 13 versions side by side(monkeyisland.pages.dev)
453 points | 143 commentspage 3
armcat 13 hours ago|
Ron Gilbert was such a hero for me, and I'm always amazed at what an incredible story-rich gaming experience you could squeeze onto 256 colours and four floppy disks.
shrubby 11 hours ago||
I got the monkey island tune ringing in my ears, thanks for replacing the 7/365 jingle bells for at least a moment!
devil1432 11 hours ago||
As expected, Amiga version looked the best.
sgt 10 hours ago|
I disagree, the VGA looked the best for me. The Amiga is close, but one has to go a notch down in graphics, I prefer the EGA low res for its charm. Not that the Amiga one didn't look great. I had much better audio on my Amiga 1200 running Monkey Island.
gpderetta 9 hours ago|||
The VGA does look the best. Still it is impressive that the Amiga version looked that close while having only 1/8th of the colors. Great use of palettes and dithering, I wonder if halfbrite was used.
snvzz 5 hours ago|||
I prefer Amiga.

Sure, it has less colors, but the overall feel is better.

Consider the character sprites, they seem to be based on EGA, which was the original intent, and it shows. See also the scumm bar. There's some ugly shiny highlights in VGA which Amiga version doesn't have. The overall graphical language is simply better.

Whoever made these artistic decisions knew what they were doing.

g-b-r 12 hours ago||
The EGA one is the true version for me
Kurtz79 11 hours ago||
I played that version only much later (originally I had it on Amiga and then PC VGA), but the EGA version has indeed a unique charm of its own. It really feels like an alternative, equally good looking relase rather than a downgraded version of the VGA one, which makes sense as iirc it was developed and shipped first.
nayroclade 12 hours ago|||
100%. What Steve Purcell and Mark Ferrari achieved with those 16 colors is simply genius. The 256 color version added detail, but lost much of the boldness and elegance of the EGA version.
g-b-r 9 hours ago||
Some reasons as to why it can look better at https://news.ycombinator.com/item?id=26445522

Some time ago I read a long recollection of Mark Ferrari on the origins of the graphics, but now I can't find it for the best of me. There's a very nice interview where it explains it a bit at https://www.youtube.com/watch?v=ri4_3P2Oh14 , though.

a long explanation or interview by Mark

amelius 9 hours ago||
Claude, please rewrite this game in GTA VI style graphics.
addedlovely 11 hours ago||
GROGtastic.

I remember this as a whole immersive world, is funny to look back and realise that it was all only in 16 colours.

bartread 10 hours ago|
I had 8 bit machines (Spectrum and C64) and then got an Amiga A500. I remember at the time being nothing short of appalled by CGA[0] colour palettes, since CGA was still pretty commonplace in the late 80s and even the early 90s (e.g., at school).

It cemented an opinion that PC hardware of the era was overpriced, underperforming, and uninteresting.

I’ve subsequently developed a healthy respect for what developers and artists have been able to achieve within the constraints of CGA but I have no nostalgia for it. The CGA demoscene is very much worth checking out though - loads of super impressive videos on YouTube.

[0] We used to refer to CGA as Crap Graphics Array, and I seriously doubt we were alone.

jamesyoungquist 9 hours ago||
I like seeing people make beautiful things. This is a very beautiful site imo
sgt 10 hours ago||
IMHO, VGA looks by far the best, but EGA is a second one! It has a lot of charm.
andai 10 hours ago|
The contrast between VGA and EGA "pirate close up" cracked me up!
sgt 9 hours ago||
Same! That guy looks so jolly and docile in EGA
KellyCriterion 10 hours ago||
OT:

Didnt know that there are by today 13 versions and that they extended the productline ad infinitum :-D

trencedamp 11 hours ago|
This is beautiful, thanks for making it. My fav game of all time
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